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The Test of Time


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The Hole

Rurrarh and Shi-Torob are able to get a few choice cuts of meat from the hippogriff. It would appear that the creature was quite young so the steaks are not too tough, though they still taste vaguely like horse. The encounter and meal provide a nice break from the constant back breaking labour of digging a big hole.

Late in the day on the third day of digging, you find another few stones with draconic markings on them just before your hole breaks through to an opening. The lingering light from the failling day provides some illumination and you can see that the opening opens into a large chamber.

As you all stare down the hole newly opened, Shi-Torob hears faint digging sounds just as a creature bursts forth from the dirt. Its razor sharp claws lash out towards Rurrarh as it almost flies out of the ground beneath you, but it fails to connect. The thing stands just short of 6 feet tall, even hunched over as it always is, but despite that, its arms scrape along the ground. Rocky nodules cover its hairless flesh, and its broad head sports pointed ears and a thick brow under which two tiny eyes stare out without mercy or remorse. It attacks, hoping for a meal, but it fights to the death.

[Surprise Round]

It attacks Rurrahr but misses.

Shi-Torob can act during the surprise round. Please state intentions for both the surprise round (Shi-Torob) and round 1 (everyone).

Everyone can keep rolling, I will roll anything that has not been rolled for expediencies sake.
 

Soen Morrowsong - Faen Loresong Magister 1 (AC 12; Hp 8; Spells 3-0, 2-1st)

What manner of creature is this? I have not seen its like before. Well lets see if my prayers have been answered as I once agian begin to cast a spell. Well if my magic fails me again at least I have companions around to protect me.

Mudball to hit=12 Damage=6 - Again blinded for one round if I hit.
 

Rurrahr Litorian Unfettered

Rurrahr, angered at being surprised roars a wordless battle cry of his people and tries to bite the creature. Realizing that weapons will be more expedient he takes up his battle claw and shield.

OOC: Round one bite attack +4 melee 1d6+3, x2, bite

+5 1d8+3, 19-20x2, Greater Battle claw--for round two

AC will be 20 once the shield is ready. 18 during round one assuming the creature has init.
 
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Shi-Torob, Giant Champion of Death 1

Caught with his shield strapped to his back and his sword at his side, Shi-Torob thinks briefly about throwing caution to the wind and knocking the beast prone, but he remembers the Soen's tactic from the previous battle. Instead he readies his tools of war, circles, and strikes the creature with his swordaxe when the opportunity presents itself.

Initiative, swordaxe attack; damage (1d20=16, 1d20+4=11, 1d8+4=5)
Surprise Round: Ready Shield as a move-action
First Round: I use my high speed to try and circle the beast (back off 5-feet, maneuver for up to 30 ft, then enter its threatened area again) and get into flanking position. Note that since I'm attacking as well as moving the space I start in is threatened and I could provoke an AoO. My AC is 14 (I need better armor...). Let's hope the hole doesn't get in my way too badly, either... I draw my swordaxe as I move and strike once I'm in position. Hopefully a flanking bonus will make up for my bad roll...
 
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K'trinaxes, AC: 17 [19*] (flat: 16, touch: 11) *fighting defensivly

K'trinaxes blinks once (1d20+1=5) and then holds out his hand and a dull, black-gray longsword appears in it. He holds his shield aloft and weaves his sword defensively.

OOC: Defensive Fighting.
 
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Elrion (AC 16, 13 flat-footed)

Elrion startled by the beast takes a moment to collect himself. Then, remembering his success against the hippogriff decides to take matters into his own hands and draws his swords.

OOC: Depending upon how far Elrion is from the creature will influence his action.

Initiative: d20+3 = 6

Round 1:
If he is within 10' of the creature, he will draw both swords, and fight defensively (AC 18) for the first round trying to gauge his opponent, taking a 5' step so that he is next to it (flanking with someone else if possible). To Hit: d20+5-4=7 Damage: d8+5=6
If he is more than 10' away, Elrion will draw his swords, cast a heightened Bash (+5 to hit and damage on next attack roll), and move in so that he is next to the creature.

Round 2:
On round 2, he will use the "Battle Focus" combat ritual, and perform a full attack (+1 to all attacks due to the combat ritual).

Longsword attack: d20+5+1 = 20 (25 if he cast Bash) (+2 if flanking)
damage: d8+5 = 12 (17 if he cast Bash)
Shortsword attack: d20+4+1 = 15 (+2 if flanking)
damage: d6+2 = 6
 

[Surprise Round, Con't]

Shi-Torob readies his shield.

[Round One]

Rurrarh tries to bite back at the creature that appeared before him savagely, but the shifting dirt of the hole makes footing difficult and his jaw closes around thin air.

The creature, that Shi-Torob recognizes as a Balthrok, an underground mole like creature that is very aggressive, scratches at Rurrarh with both of it's claws. One connects rending fur and flesh. [hits 21, dmg 7]

Ou Rathlin, who had been resting after a long stretch of digging, draws her greatsword at the commotion and moves over to the hole.

Shi-Torob maneuvers in behind the balthrok though footing is difficult within the earthen hole. Despite better positioning he is unable to connect with his swordaxe.

Milton moves to the hole as well, ready to leap into action next round.

Soen just isnt having any luck this trip, his mudball flies wide and misses Shi-Torob just as the giant moves in.

Elrion draws his sword, casts bash and moves into the hole ready to strike at the first opening.

Ktrinaxes moves to the hole, summoning his sword and stands defensively on the edge.

[sblock]
dmg recap:
Rurrarh - 3/10

Everyone can keep rolling their own rolls if they have time. I'll roll if necessary only.
[/sblock]
 

Soen Morrowsong - Faen Loresong Magister 1 (AC 12; Hp 8; Spells 3-0, 2-1st)

Moving to H11

Cursing Arawn, God of War, for the non existent help he is giving me I will switch tactics and cast Magic Armor on Rurrarh and hope the extra protection will benefit him as I am fast becoming useless. I will then study the fighters and how they go about their work and see if I can pick up any pointers and contemplate a life change.

Rurrarh would gain a +1 to his AC and it would last 10 minutes.
 
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Elocin: [sblock]Soen sounds like he is feeling a bit depressed about his luck. If you need any suggestions on spells just let me know. Mudball is not one of my favorites because it requires a pure ranged attack. Where as Stone Blast or Mind Stab are ranged touch attacks and Cold Blast is a ray. There are a couple of nice combat type spells in Grimoire 2 that I can send you ~Unhand (ranged disarm) and Guilt (target losses action).[/sblock]
 

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