ryryguy
First Post
I'm sure this must have been a hot topic of discussion already, but...
Ok, not really. Has anyone ever actually used the thirst rules on DMG page 159?
I'm preparing to and something seems off.
Ok, so say I have three days worth of water and a nine day journey. By the letter of the rules it seems like I can do this:
Day 1: 1 day without water
Day 2: 2 days without water.
Day 3: 3 days without water; I drink.
Day 4: 1 day without water
Day 5: 2 days without water
Day 6: 3 days without water; I drink.
Day 7: 1 day without water
Day 8: 2 days without water
Day 9: 3 days without water; I drink.
Voila! I've made it nine days on three days of water without having to make any Endurance checks!
I'm thinking of a house rule where when you go without water, when you do get to drink it doesn't reset you to "zero days without water", it just subtracts one from that count. I.e.,
Day 1: 1 day without water
Day 2: 2 days without water.
Day 3: 3 days without water; I drink. (but now I just go back to 2 days without.)
Day 4: 3 days without water again! Crap, I drink!
Day 5: 3 days without again! Drink again!
Day 6: I'm out of water! Endurance checks from here on out!
Now it doesn't seem to matter whether I drink the water right away or save it, I still have to make checks on the sixth day, which makes sense.
I guess I would cap this at 3 days without water (stop counting the days after that).
What about healing surges lost to failed checks - get them all back after 1 day of water? Or should they only come back one at a time too?
Ok, not really. Has anyone ever actually used the thirst rules on DMG page 159?
I'm preparing to and something seems off.
An adventurer can handle...three days without water[.] After that, such deprivation is a significant test of PC's stamina. At the end of the time period (...three days...), the character must succeed on a DC 20 Endurance check...
Ok, so say I have three days worth of water and a nine day journey. By the letter of the rules it seems like I can do this:
Day 1: 1 day without water
Day 2: 2 days without water.
Day 3: 3 days without water; I drink.
Day 4: 1 day without water
Day 5: 2 days without water
Day 6: 3 days without water; I drink.
Day 7: 1 day without water
Day 8: 2 days without water
Day 9: 3 days without water; I drink.
Voila! I've made it nine days on three days of water without having to make any Endurance checks!

I'm thinking of a house rule where when you go without water, when you do get to drink it doesn't reset you to "zero days without water", it just subtracts one from that count. I.e.,
Day 1: 1 day without water
Day 2: 2 days without water.
Day 3: 3 days without water; I drink. (but now I just go back to 2 days without.)
Day 4: 3 days without water again! Crap, I drink!
Day 5: 3 days without again! Drink again!
Day 6: I'm out of water! Endurance checks from here on out!
Now it doesn't seem to matter whether I drink the water right away or save it, I still have to make checks on the sixth day, which makes sense.
I guess I would cap this at 3 days without water (stop counting the days after that).
What about healing surges lost to failed checks - get them all back after 1 day of water? Or should they only come back one at a time too?
Last edited: