Right, so you have to switch up tactics.![]()
That’s what got Herod in trouble. Just sayin’.Oh, I agree. The orphan character as an archetype is certainly fine. I mean, there are certain backgrounds that pretty much scream orphan or at least character with few strings in the background. No worries. It's just that when every character, every campaign, stretching back years is like this, I get a bit peevy. If I were a parent in D&D Land, I'd bloody drown any child that showed the slightest inclination towards being an adventurer and claim self defense in court.
...right before he improbably and tragically becomes orphaned again?I'll take an orphan character from a player whose plan is to have the character gradually view the party members as friends and, eventually, as his surrogate family.
Lol. No. All, but one character made it to the end of the campaign....right before he improbably and tragically becomes orphaned again?
My policy is you can't just be an orphan.
Harry Potter? Orphan.
Frodo Baggins? Orphan.
Aragorn? Orphan.
Rand al'Thor? Orphan.
They were orphans, but they still had attachments to other people - in the first case dedication to his friends and working out his destiny; in the second and third cases to their surrogate fathers (Bilbo and Elrond); in the fourth case to the adoptive father he'd always thought was his "real" father (Tam).
Plenty of good orphan characters out there. Just don't be a simplistic unattached murderhobo about it!
(And here's what I don't get... why wouldn't you want attachments to characters and the game world. "Oh, the DM might make me go rescue them, or have obligations to them, or..." "DUDE, YOU'RE AN ADVENTURER! Save people, fulfill destinies and obligations, right wrongs... THAT'S WHAT YOU DO!" Why wouldn't you want that, rather than just going on mercenary quest of the week for 100 gp?)
To Other Players:
Keep track of what is going on during combat and be thinking about what your character will do on your next turn, before your turn comes up. Nobody wants to stop the game while you decide what to do, review all your spells, recalculate your damage bonus, count range to the enemy, lose track of BBEG's mini, &c.