Shade
Monster Junkie
JustaPlayer said:Well, since Archmage was put in core, and red wizard, and more, I'll start there. I haven't looked at spell compendium to in depth, but I know spells were renamed from both settings to be core, from there it's one step. Then we talk about the stuff from Eberron placed in MM3. From FR Pherimm (sp?) were made core. Some of these thing talk about how they work in the other world.
[Edit] Not to mention that Greyhawk being the default core setting make all this stuff Grewhawk. *sigh*
I thought you said Eberron. FR is another story. Keep in mind that much of what is in 3x FR products was originally core/Greyhawk in prior editions. A large amount of creatures in Monsters of Faerun were in pre-FR monster manuals, for example.
Archmage is such a generic prestige class that it really isn't setting-specific. I'll give you Red Wizards, though.
Since when did Phaerimm go core? I've only seen them in FR products.
I'm afraid I've de-railed this thread, and apologize to the OP. We probably need a big ol' Campaign Settings vs. Generic thread (and a Canon vs. Non-canon thread). :\