mhacdebhandia
Explorer
#84 Any D&D setting (or, for that matter, fantasy world) which deviates from the Tolkien mold is "shallow", "anime", "videogamey", or otherwise inferior.
Yep, I kill characters all the time, just not players. In one of my games, there is a player of a Wizard who is a serious metamagic master but hasn't really bothered to gain survival abilities. In any climactic battle, she usually does something hugely devastating to the opponents and then dies on round 1 or 2 as they focus on making sure she doesn't do it again.buzz said:Oh, duh!![]()
I equated "players" with "characters". Holy Mazes & Monsters, Batman!
spunkrat said:Number 1. The almost slavish devotion to the mantra that the be all and end all of role playing is that it must be 'fun' (whatever that is). I hate how it get's trotted out to decry the value of 'games' that sound a little more 'challenging' than your average dungeon crawl. At the very least, it relies on a very loose and subjective definition of the 'fun'. "Geez, that doesn't sound like fun to me..."
ehren37 said:64) Rolling hit points. As a "resource" for characters, they should be fixed. You dont roll for how many skill points, you dont roll to see whether or not you get an additional spell when you level, and feats arent randomly generated. Hit points should be a fixed amount, to prevent a front line fighter having less HP than another character due to poor rolling. I'm against any randomness in character generation.