The top 100 'Sacred Cows' of Roleplaying

#84 Any D&D setting (or, for that matter, fantasy world) which deviates from the Tolkien mold is "shallow", "anime", "videogamey", or otherwise inferior.
 

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87 - Terms that people use to describe rpg games, playing styles etc, that can have different contextual meanings (role-playing can be used both to denote 'playing a role-playing game' and 'getting into the role of a character'), different meanings, or that have different connotations to different people.
 

buzz said:
Oh, duh! :heh:

I equated "players" with "characters". Holy Mazes & Monsters, Batman!
Yep, I kill characters all the time, just not players. In one of my games, there is a player of a Wizard who is a serious metamagic master but hasn't really bothered to gain survival abilities. In any climactic battle, she usually does something hugely devastating to the opponents and then dies on round 1 or 2 as they focus on making sure she doesn't do it again.
 

#88 Any D&D setting (or, for that matter, fantasy world) which is simialr to the Tolkien mold is "outdated", "overdone", or otherwise inferior.
 

spunkrat said:
Number 1. The almost slavish devotion to the mantra that the be all and end all of role playing is that it must be 'fun' (whatever that is). I hate how it get's trotted out to decry the value of 'games' that sound a little more 'challenging' than your average dungeon crawl. At the very least, it relies on a very loose and subjective definition of the 'fun'. "Geez, that doesn't sound like fun to me..."

If I'm not having fun playin' it, I ain't playin' it.
 


ehren37 said:
64) Rolling hit points. As a "resource" for characters, they should be fixed. You dont roll for how many skill points, you dont roll to see whether or not you get an additional spell when you level, and feats arent randomly generated. Hit points should be a fixed amount, to prevent a front line fighter having less HP than another character due to poor rolling. I'm against any randomness in character generation.

You're totally right about this. I think I'll use fixed HPs for my future campaigns. However, I would totally play in a game where the other resources you got at each level were randomized as well.
 

#90 - The 'Standard' Point-Buy. The system scales linearly. WHY, oh WHY don't the @!%#$! point-buys? A 12 is to a 14 as a 16 is to an 18. The 'Standard' point-buy does not mimic this. At all. And don't get me started on the Power-shift this annoying Cow does for races. Hmm, 1 feat and skill points, or some racial abilities, and 6 more points to spend on stats.... :] :] :mad:

*deep cleansing breath*
Okay. Next.
 

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