Chris_Nightwing
First Post
On scaling, the door and so on..
There is a nice door table in 4E, and I think it makes sense that challenges get 'harder' as you get 'better' such that you can attempt them with the same reasonable chance as you did ten levels before.
What doesn't work, for me, is the scale of the scaling. Characters universally get better at knocking down wooden doors so that, in my mind, a trip home to see the wife and kids becomes a comical 'I don't know my own strength' scenario in which all the crockery and doors end up broken.
So if we must scale such things, there should be some degree of choice in what scales and, in my opinion, doors should be overcome with more than just the generic fact you are high level - something you've gained as a result of your high level should do that, be it strength or magic.
There is a nice door table in 4E, and I think it makes sense that challenges get 'harder' as you get 'better' such that you can attempt them with the same reasonable chance as you did ten levels before.
What doesn't work, for me, is the scale of the scaling. Characters universally get better at knocking down wooden doors so that, in my mind, a trip home to see the wife and kids becomes a comical 'I don't know my own strength' scenario in which all the crockery and doors end up broken.
So if we must scale such things, there should be some degree of choice in what scales and, in my opinion, doors should be overcome with more than just the generic fact you are high level - something you've gained as a result of your high level should do that, be it strength or magic.