Tequila Sunrise
Adventurer
Patryn's answer is a good one, but my own way of running the game is more specific:
I'll also note that I rarely match a monster's level to the party's level exactly, so it's not as if level doesn't affect the basic to-hit numbers. (You just happened to pick the two levels that I assign to every lower-level monster I write.)
Not sure what you mean by #2 , but yes, NPCs gain levels too. And dragons get older and bigger; there are plenty of in-game reasons why PCs would encounter leveled-up versions of foes they've previously encountered.
I've never seen #3 actually happen in play. When you encounter leveled-up foes in my game, they're either the same foes with a different stat block (minionized lower-level foes) or there's an in-game reason for being a similar level to the PCs (bad@sses are just higher level, like the PCs).
#2 is the way to go. If I want the PCs to remind the players how far they've come since 3rd level, I'll use a horde of 8th level Warrior minions. If I want the players to encounter a group of bad@ss hobgoblin veterans for the first time, I'll use the Hand of Bane and a few leveled-up hobgobs. (Also 8th level.) Or more likely, I'll use a combination of both.A group of 5 young heroes break into a hobgoblin cave. They're about 3rd level. They take out some grunts (level 3 minion), some soldiers (lvl 3), archers (lvl 3) and a warcaster leader (lvl 3). Each of these challenges are even and appropriate for our young heroes.
The next time they face hobgoblins though, they're 8th level. The DM has two choices:
1.) Re-use the level 3 hobgoblin stats. PCs cake-walk over them.
2.) Up the level of a few hobgoblins per the DMG, then use the Hand of Bane (lvl 8) and Warrior (lvl 8 minion) along with. This keeps the challenge even and allows them another challenging battle with hobgoblins.
Which are you supposed to do?
I'll also note that I rarely match a monster's level to the party's level exactly, so it's not as if level doesn't affect the basic to-hit numbers. (You just happened to pick the two levels that I assign to every lower-level monster I write.)
#1 is true, and isn't at all unique to 4e. It's why you never find a great wyrm dragon in the first level dungeon. (Or if you do, your DM is either sadistic or intends it to be a plot device.)The DMG suggests 2 is the better choice and you should do that since option 1 is clearly a waste of time. The PCs are too powerful for it. However, that suggests a certain design of worldview:
1.) Higher, more powerful hobgoblins have been living in the world, but you encountered only their weak brethren the first time;
2.) Either your hobgoblins become better/tougher/smarter at roughly the same as the PCs or
3.) The PCs really aren't all that more powerful overall. Sure, the PC's numbers increased, but so did the monster levels, the DCs, and the like. Aside from more abilities (aka new powers), the PCs aren't all that different. They're still fighting a hobgoblin with a roughly even chance of hitting it.
Not sure what you mean by #2 , but yes, NPCs gain levels too. And dragons get older and bigger; there are plenty of in-game reasons why PCs would encounter leveled-up versions of foes they've previously encountered.
I've never seen #3 actually happen in play. When you encounter leveled-up foes in my game, they're either the same foes with a different stat block (minionized lower-level foes) or there's an in-game reason for being a similar level to the PCs (bad@sses are just higher level, like the PCs).