Triumph_Fork
First Post
I have a reliable player who has always wanted to DM. They've been a player for a couple of years now but they have little to no idea of how to be a Dungeon Master. They've admitted this to me as I've asked them before: "Did you ever want to DM sometime?".
At first, I was a little shocked how they've been at my table and haven't known - or caught onto - some of the various math (Like ability check DC's) that I've set for the party. Usually, some of my other players "guess" the DC of a task and it's usually within about 5 of the actual DC I have set or made up. But this player who's wanting to DM is a lot more focused on the "art" side of DnD - the roleplaying & acting - than the math/combat so I can see how they didn't understand some of the DC mechanics, but they have the potential to be a brilliant DM regardless.
Now I've been DMing at this table for a long time in various campaigns & homebrews (3 years). We DID switch DMs once (They took over in a Pathfinder game) and things didn't go so smoothly. Though it wasn't truly his fault, he wasn't the type to write a homebrew or have time to adjust the encounters/plot and he picked a poor module that many players did not enjoy. Unfortunately, 1 or 2 players even left the table due to the slog-like nature of the game and we did call a quits to the game when we arrived at the final dungeon with 3 PC's remaining.
Recently, I bought the DnD 5e Starter Set, and I thought this would be a great thing for this new DM to run. Now the module for this is highly rated (4.5 - 5 stars) and looks easy to follow. She's finally looking forward to DMing but does worry if she has the time to do so...
The Point Is: Do you have any advice for anybody being a new DM after a longstanding one wants to play as a character instead; Especially for a new DM that's busy and short on time! What do you think I can do to help them?
At first, I was a little shocked how they've been at my table and haven't known - or caught onto - some of the various math (Like ability check DC's) that I've set for the party. Usually, some of my other players "guess" the DC of a task and it's usually within about 5 of the actual DC I have set or made up. But this player who's wanting to DM is a lot more focused on the "art" side of DnD - the roleplaying & acting - than the math/combat so I can see how they didn't understand some of the DC mechanics, but they have the potential to be a brilliant DM regardless.
Now I've been DMing at this table for a long time in various campaigns & homebrews (3 years). We DID switch DMs once (They took over in a Pathfinder game) and things didn't go so smoothly. Though it wasn't truly his fault, he wasn't the type to write a homebrew or have time to adjust the encounters/plot and he picked a poor module that many players did not enjoy. Unfortunately, 1 or 2 players even left the table due to the slog-like nature of the game and we did call a quits to the game when we arrived at the final dungeon with 3 PC's remaining.
Recently, I bought the DnD 5e Starter Set, and I thought this would be a great thing for this new DM to run. Now the module for this is highly rated (4.5 - 5 stars) and looks easy to follow. She's finally looking forward to DMing but does worry if she has the time to do so...
The Point Is: Do you have any advice for anybody being a new DM after a longstanding one wants to play as a character instead; Especially for a new DM that's busy and short on time! What do you think I can do to help them?