delericho
Legend
beepeearr said:Actually the optimal path vs sub-optimal path progressions of Prestige classes kind of make sense, even in real life people with a plan tend to get what they want faster than those who don't.
I don't disagree it makes sense, but in real life we rarely have the opportunity to plan out our whole lives from level 1 to 20, selecting each class as we do so (well, perhaps we do, but circumstances tend to change our minds). D&D players can plot out their characters' full progressions, and seem less prone to changing directions.
But the principle I would be getting at is this: if the game forces a player to accept a significant mechanical deficit in return for a mechanically 'interesting' character, the game will see significantly fewer mechanically interesting characters. And I'd rather see characters gaining all the prerequisites for their PrC of choice in 4 levels, and then having 2 'spare' levels to put into offbeat choices if they so wish than have the PrC require a specific combination of 6 base class levels, meaning the members of the PrC will almost all have the same six 'intro' levels before joining the PrC.
Of course, your mileage may vary.