Hrothgar Rannúlfr
Explorer
Right now, I and my group are working on getting as much AD&D feel out of 3.5 as possible. There's a lot in 3.5 that I don't want to sacrifice and there's some things I want to be able to use from AD&D. One of those things is the AD&D Vorpal Weapon.
Basically, I want to know how to build a 3.5 legal Vorpal Weapon that decapitates on a critical threat with no critical confirmation roll needed. I need cost and caster requirements for building such a weapon.
Long story short... One of my players had a fighter in AD&D with such a weapon and I'd like to be able to let that fighter make a return appearance (after about 15 real world years from the last time he was played) in our 3.5 game. I realize that the 3.5 round is 10 times shorter and that is why the confirmation roll is needed, but the player won't feel the same about it if he has to roll to confirm the decapitation.
Please, help. Artifact level prices are OK, I just want to know how to build it legally in 3.5.
Basically, I want to know how to build a 3.5 legal Vorpal Weapon that decapitates on a critical threat with no critical confirmation roll needed. I need cost and caster requirements for building such a weapon.
Long story short... One of my players had a fighter in AD&D with such a weapon and I'd like to be able to let that fighter make a return appearance (after about 15 real world years from the last time he was played) in our 3.5 game. I realize that the 3.5 round is 10 times shorter and that is why the confirmation roll is needed, but the player won't feel the same about it if he has to roll to confirm the decapitation.
Please, help. Artifact level prices are OK, I just want to know how to build it legally in 3.5.