D&D General The Tyranny of Rarity

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That is precisely the flaw in your reasoning. You are given excessive weight to the “authoritarian leader” that knew what he was doing, while dismissing the “authoritarian leader” that was an idiot.
That's not a flaw in my argument at all. My position is that you should cause things to be the way that you want them to be. If a person thinks he is right, and another person is wrong, and that a negative consequence is going to result, they ought to do what is in their power to prevent it.

So IF Vaal had taken an authoritarian mindset, THEN he would have gotten an A. Ergo, he should have adopted an authoritarian mindset.

And it actually doesn't matter if Vaal is even correct about whether or not he would have actually gotten an A, just that he thinks he would have gotten an A using his idea instead of the other.
 

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Sure. So what? Doesn't change my point that authoritarianism isn't just flat out more efficient.
But your answer implied that democracy was. Which isn't the case.

Those aren't the only options available. There's lots of different authority structures that can be used for games. Our political discourse tends to reduce to discussion in terms of those two forms, but that doesn't mean you have to do that for your game.
In D&D we're pretty much limited to these. In other games I would agree. But in D&D? Tried a few others such as cooperative storytelling and even a diceless game and it became stale quite fast. The trick is how to best mix the both of them together to create a nice and entertaining game for both the players and the DM (and even people watching when it happens).

Edit: Added :"the case" at the end of the first comment. For some reasons, it did not appear. "
 
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