Sek thinks quickly as she summons up her spirit companion quickly in front of Wil
giving access to it's powers of healing to Nyjry, Will, and Herself..... the bear roars a silent roars and reaches out to bat Sd away from her field of vision....
[sblock=Actions
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Minor action:
Call Spirit Companion: (Conjuration, Primal) Minor Action Close Burst 20
Effect: You conjure your spirit companion in an unoccupied
square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action,
you can also move the spirit a number of squares equal to your speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 the spirit disappears, and you take
damage equal to 5. Otherwise, the spirit is unaffected by the attack.
Standard Action:
Protecting Strike (Implement, Primal, Spirit)
Standard Action Melee spirit 1
Target: One creature
Attack: +4 (Wis+Feat) vs. Will
Hit: 1d8+3 damage, and each ally adjacent to your spirit companion gains temporary hit points equal to your Constitution modifier. [On Sd in front of Sek...
1d20+4=11 vs. Will, 1d8+3=4 Damage
Move Action: None[/sblock]