The Underdark Primeval [IC]

The kind expression on Lady Miria's face fades to a stony expression as she regards Solli.

Then, turning towards Dargo, she says "I will take my leave now, soldier. A guard will help you escort the prisoners to the tomb tomorrow."
 

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To the Stronghammer Tomb

A powerfully built dwarven soldier collects the group the next day, and puts you on lizard-drawn carts. Winding through the twisting tunnels of the Deep Realm, you arrive in a large cavern. Set in the wall are large stone doors, carved with dwarven runes of protection.

In front of the doors is a small detail of Clan Stronghammer's troops. They open the doors for you, and close them after you step through.

Inside is a 40 by 40 ft chamber, lit by glowing glass balls of light suspended from the ceiling. The stone all around is polished to a lustrous sheen, and the walls are carved with what Dargo recognizes as images of Moradin performing various deeds. In the center of the room is a gleaming white basin filled with crystal clear sparkling water. In each corner there are two statues (eight total) of dwarven warriors wielding massive hammers.

On one side of the room is a large disk of stone hanging from the ceiling. Underneath it is a stone maul. This must be the gong the guards told you to ring when you are ready to leave the tomb.

Opposite the entrance is another pair of heavy stone doors, carved with images of dragons.
 


"I think the dragon doors first," Denasa says, looking at the others, then back at the tomb, shuddering slightly. "This place is scary... I hope that hammer doesn't attack us or something, I think I might have to scream..." the gloaming mutters to herself. Legs crawls out onto her wings, meandering from one wing to the other, pacing for Denasa.
 

With a mighty heave, the doors begin to slowly open.

Beyond is a large chamber, 40 feet wide and 120 feet long. The ceiling is vaulted. The room is lit by glowglobes attached to the walls and suspended from the ceilings. Carved pilasters line the walls, and you can see alcoves extending behind them. The chamber ends in a set of broad stairs heading up.

The heavy doors take a few seconds to swing open enough for you to pass through, and another few seconds to open all the way.

As the doors are opening, Pwoolp, Vuoor, Solli and Rogoth can make out some faint voices in the chamber, but can't make out what they are saying.

As the doors are fully opened, three robed, hooded dwarves emerge from one of the side alcoves, 100 ft away. The robes are clerical vestments, and they wear religious symbols around their necks. They file out into the chamber, their bare hands pressed together in front of them in an attitude of meditative prayer. Without a word, they turn towards the party and start walking towards you, three abreast.

Their faces are hard to make out under their hoods, but their faces and hands look alive, though strangely pallid. They are not rotting, in any event.

Lady Miria failed to mention any priests in the tomb.
 

Dargo Golden, Half Deep Dragon Golden Dwarf (Fighter/Ranger)

Dargo viewed the mosaics of Moradin for several moments, trying to interpret if there were any messages or customs that should be followed while within the tomb.

As such he is one of the last people to enter room after the party. Seeing the trio approach, Dargo called out in dwarven, "Greeting brothers, we are here to inspect the tombs at the request of the clan leader."
 

Stepping behind Rogoth (Though making sure he had a line of sight to fire off a volley of darts, Solli watched as the large doors opened.

He was a little surprised to hear voices and started a bit when the three dwarven figures appeared.

Dargo called out in dwarven,
"Greeting brothers, we are here to inspect the tombs at the request of the clan leader."

Narrowing his eyes, Solli awaits a reply and in doing so, adjusts his grip on his weapon so as to be able to bring it to bear at the slightest sign of aggression from the "supposed" priests.
 

The three dwarves look at each other briefly, before the center one replies, in Dwarven, "Is something wrong? Why was an inspection requested?" Then, switching to Common "Shall we continue in Common? Or do your associates speak Dwarven as well?"

The dwarves are walking towards you at a normal pace, and are now 80 feet away.

OOC: Is the party moving forward, or is everyone clustered about the doorway?
 

*Denasa flutters upward about ten feet, her hand crushed around one of her scrolls of fireball. I don't like this, I don't like this at all, she thinks. She can understand what they're saying thanks to her circlet, but doesn't dare let on.*

"How about in Undercommon if you please?" Denasa says sweetly, trying not to let her nervousness show.
 

Morph remains quiet, Bull standing tall beside him. He raises his hand to Bull's thorax, quieting the huge stag beetle whose mandibles had begun to twitch. Morph's other hand fell to his side waiting for the dwarves to reply to Dargo.
 

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