You see, I have yet to see that. Generally this sort of RPG snootiness gets tossed around at 4e (see: Mr. Alexander and how dissociated mechanics are not RPGs).I've seen statements to the effect that "3e isn't balanced, therefore it can't be played as a game"; thus trying to exclude it from the "game" club. Believe me, there's no salient differences in the level of civility people show one edition vs the other.
It's the "just a..." part that causes problems, stated or unstated. Because then it's not an RPG - or at best it's players are pretending it is. I think the analogy is, "well, you can roleplay with Monopoly too, but that doesn't make it an RPG."
What you are doing is an odd Reductio ad Absurdem but in the opposite direction (including all possible disparaging remarks such that a focused, specific, lofty charge is lost in the noise and rendered equivalent to things trite and mundane...therefore inconsequential).
This is a legitimate and valid complaint - but nearly no one voicing it wants to run D&D of ANY EDITION AT ALL. Or Pathfinder.
Where do you get that idea from? About everyone who says this that I know of plays 3.x/PF
You do it in 4th edition the same way you do it in other editions - roleplay your characters, speed through combat, roleplay your characters more. Neither is particularly suited to being a social/roleplay heavy system with minimal combat.And that's just not true. With 3 exceptions in my groups, everyone dislikes 4e for being too miniature focused/too tactical and we mostly play PF/3.x, the occasional SW or SF system not counted. 2 of the 3 exceptions play 4e in another group, and the last is Big Ol' grumpy Edition Warrior.
You can play all older editions with less focus on tactics, but this seems impossible with 4e. At least I haven't yet seen a game report where 4e was played in such a style.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.