Cap'n Kobold
Legend
As I said: Its not generally been an issue for me: But I can definitely see it being a problem in an exploration game with significant numbers of encounters between opportunities to buy more arrows.Again just for info:
5e is based around 20-25 combat rounds. Since you recover half your ammo, you only ever need 2 quivers of arrows for 2gp per adventurer day until level 11.
This would definitely give the advantage to characters with ranged attacks that do not require ammunition. Like spells.







