The vitality of dust...

DM-Frost

First Post
I'm starting a new campaign soon, and one of my players has enough money to afford "dust of disappearance," which I'm cool with. A handful of dust in the air gives greater invisibility for 2d6 rounds in a 10-foot area. Good, but not exceptional.

My only issue is that it doesn't specify just how many "handfuls" of dust are available. I'm inclined to say just one, since in the "dust of appearance" section it talks about how it's usually contained in little paper envelopes, and "disappearance" references that. However, 3500 gp for a single "poof" seems a little steep.

I'd just like some input as to what others rule. I don't want to shortchange my player, but I don't want to break my game, either.

-DM Frost
 

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I'm starting a new campaign soon, and one of my players has enough money to afford "dust of disappearance," which I'm cool with. A handful of dust in the air gives greater invisibility for 2d6 rounds in a 10-foot area. Good, but not exceptional.
Pricing an item is done under the assumption the item will be used optimally.

My only issue is that it doesn't specify just how many "handfuls" of dust are available. I'm inclined to say just one, since in the "dust of appearance" section it talks about how it's usually contained in little paper envelopes, and "disappearance" references that. However, 3500 gp for a single "poof" seems a little steep.
Not cheap at all. A single potion of improved invisibility, if it existed at all, would cost 1800. This gets you a possible 8 doses, limited by your number of allies and how well they work together. Also it only cost one person one standard action to activate.

But you can't even make it since potions cap at 3rd level spells.

Holy crap, Just read the item, it is FAR stronger than greater invisibility.

Dust of Disappearance

Aura moderate illusion; CL 7th
Slot —; Price 3,500 gp; Weight
DESCRIPTION
This dust looks like dust of appearance and is typically stored in the same manner. A creature or object touched by it becomes invisible (as greater invisibility). Normal vision can't see dusted creatures or objects, nor can they be detected by magical means, including see invisibility or invisibility purge. Dust of appearance, however, does reveal people and objects made invisible by dust of disappearance. Other factors, such as sound and smell, also allow possible detection. The greater invisibility bestowed by the dust lasts for 2d6 rounds. The invisible creature doesn't know when the duration will end.
 

how about making it have 2d6 (or whatever you want) doses? unknown to player/npcs alike as size of person disapearing, size of 'handful' (usually grabbed in the midst of combat) varies.
 

Pricing an item is done under the assumption the item will be used optimally.

Not cheap at all. A single potion of improved invisibility, if it existed at all, would cost 1800. This gets you a possible 8 doses, limited by your number of allies and how well they work together. Also it only cost one person one standard action to activate.

But you can't even make it since potions cap at 3rd level spells.

Holy crap, Just read the item, it is FAR stronger than greater invisibility.

Dust of Disappearance

Aura moderate illusion; CL 7th
Slot —; Price 3,500 gp; Weight
DESCRIPTION
This dust looks like dust of appearance and is typically stored in the same manner. A creature or object touched by it becomes invisible (as greater invisibility). Normal vision can't see dusted creatures or objects, nor can they be detected by magical means, including see invisibility or invisibility purge. Dust of appearance, however, does reveal people and objects made invisible by dust of disappearance. Other factors, such as sound and smell, also allow possible detection. The greater invisibility bestowed by the dust lasts for 2d6 rounds. The invisible creature doesn't know when the duration will end.

I never noticed that it bypassed see invisibility, and purge invisibility. I might have to start using it more often.
 

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