I'm starting a new campaign soon, and one of my players has enough money to afford "dust of disappearance," which I'm cool with. A handful of dust in the air gives greater invisibility for 2d6 rounds in a 10-foot area. Good, but not exceptional.
My only issue is that it doesn't specify just how many "handfuls" of dust are available. I'm inclined to say just one, since in the "dust of appearance" section it talks about how it's usually contained in little paper envelopes, and "disappearance" references that. However, 3500 gp for a single "poof" seems a little steep.
I'd just like some input as to what others rule. I don't want to shortchange my player, but I don't want to break my game, either.
-DM Frost
My only issue is that it doesn't specify just how many "handfuls" of dust are available. I'm inclined to say just one, since in the "dust of appearance" section it talks about how it's usually contained in little paper envelopes, and "disappearance" references that. However, 3500 gp for a single "poof" seems a little steep.
I'd just like some input as to what others rule. I don't want to shortchange my player, but I don't want to break my game, either.
-DM Frost