D&D 5E The Warlord shouldn't be a class... change my mind!

If you have a nuanced resource to cost with, like Ki for example, there's nothing wrong with paying attention to balancing costs. The more abilities you have the more nuanced you need to be too.
Admittedly I have been thinking of the Fighter Battlemaster foundation even more.
 

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Having one ability a little OP or UP isn't a big deal, but if you are constantly shrugging your shoulders and saying "meh, doesn't matter" with every ability the class will probably end up being unbalanced enough to be an issue. Too much balancing is better than not enough.
 

Having one ability a little OP or UP isn't a big deal, but if you are constantly shrugging your shoulders and saying "meh, doesn't matter" with every ability the class will probably end up being unbalanced enough to be an issue. Too much balancing is better than not enough.
Its possible to "generally agree" but I think affecting allies instead of self is more about role versatility instead of power.
 


Its possible to "generally agree" but I think affecting allies instead of self is more about role versatility instead of power.
I do actually generally agree with you. However, I also think it's important to consider what exactly the ability is doing as they are assuredly not all created equal. Mostly there probably isn't a need for additional cost beyond what the equivalent target self ability might cost, in terms of action economy or other resources, but that isn't the same thing as saying that no target ally ability should cost extra, that was my main point.
 



Considering what upper management did to them, the Barbarian, Fighter, Ranger, Rogue, and Sorcerer should have all gone on strike - but they were probably afraid of being black-balled and replaced by a temp, like the Warlord was.
What would the maneuver look like that let the battlemast eat a rogue?
 

What would the maneuver look like that let the battlemast eat a rogue?
Eat?

Scarf
When you hit a creature with a grapple attempt, you can expend one superiority die to attempt to swallow them whole. You add the superiority die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, it is removed from play & you are encumbered, until it succeeds in escaping the grapple (you do not need to keep a hand free to maintain the grapple).
 

Eat?

Scarf
When you hit a creature with a grapple attempt, you can expend one superiority die to attempt to swallow them whole. You add the superiority die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, it is removed from play & you are encumbered, until it succeeds in escaping the grapple (you do not need to keep a hand free to maintain the grapple).
In case you think you are unpredictable I was expecting a literalistic gastronomic silliness.
 

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