Manchurian
Villager
I think Character Classes is up to the flavor the P wants.....Cause in any result fun is main attempt......The fact that acharacters build is flavor set for specific player is good ....But what y'all ignore is that every class abilities don't always stack with other classes Subclasses and templates.....The Warlord Labyrinth Lord Is Not 5e but for all attempts and purposes can be used with minor Tweeks.. But Keep every class or subclass pertanent cause not all things stack.. SO YES WARLORD CAN BE BOTH CLASS AND SUBCLASS DEPENDING ON GEOGRAPHCAL AREA OR SPHERE.....NOT ALL LIKE CLASSES THE SAME IN EACH SPHERE IF INFLUENCE ...I would like to point out even the Monk class got variant monks beyond Ad&d1st Edition.....So being thats the case....There Can Be In Existence Variant Type Warlords .....Warlord Don't Have To Be A Subclass But It Can....Most My Games Are open To The Point My Players Can Planar Travel or Spelljam So It Adds Culture To Them Knowing You Came up on them and there so many planets away ....this class evolved Differently In That Sphere.....SO I WOULD SAY IF YOU THE TYPE LIKE DETAIL OF DIFFERENCES IN YOUR GAME KEEP IT PERTANENT.....Once Something Goes off Cannon It's Hard To Get It To Be Cannon Again.....KEEP WARLORD CLASS ALIVEI like Rob Schwalb (Shadow of the Demon Lord is one of my favorite games), but not a big fan of his Warlord attempt. It's OK, but didn't quite hit the nail on the head.

