Garthanos
Arcadian Knight
As for that - The Warlord could still be granting disengages and off turn movement and those off turn opportunity to attack it they get team focus fire working ie getting into the clump you need to be in and out of an enemies reach. this may not be granting flanking... but if you arent using flanking you could allow any ally attacking the same enemy you just set up damage bonuses and the like.Warlord definitely benefited from the detailed rules of 4e, and even more importantly helped with how rigid movement was baseline. 5e lets you pivot around someone freely, and lets you split up movement. As a tradeoff, 5e nuked flanking. This works well for basic "combat ranges" style play, where the only relevant question is "are you in this clump or not", but loses a lot of the nuance of melee footwork. As such, I absolutely see why the Warlord is harder to implement in 5e.
Nope it's how soldiers and teams have been operating for thousands of years your I can do everything myself who needs to pay attention to what my allies are doing is noted.Is it just be, or does the idea that a band of heroes needs a "team coordinator"