Can you point me to any homebrew Warlords that you think are done particularly well then?
I've not found any.
I'm mostly curious to see how a warlord would play in 5E, and how the subclasses would differ from each other. I never played 4E.
Until there
is a warlord in 5e, that curiosity must go unsatisfied. You could try playing a BM with some of the following maneuvers (at 3rd level, mind), in a party with no Cleric, Paladin, Druid, Bard or Artificer.
Commander's Strike
Rally
Distracting Strike
Maneuvering Attack
You might get a sense of how the warlord might play, though you'll also find it's inadequate for getting a party through typical challenges, and you're really only getting a hint.
It would be fairly absurd to have a illusionist in 5e, because the mechanics in 5e have shifted away from the old class/subclass restrictions that we used to see.
It'd be less absurd if 5e had retained opposition schools. As it stands now, the biggest objection to the Illusionist Tradition as a stand-in for the 1e Illusionist sub-class, is that it gets far too many of the 'wrong' spells - it's too powerful & too versatile to be a 'true illusionist.' Ironically, one solution would be to play an Illusionist-Tradition wizard, and willfully refuse to ever learn evocation spells.
4e was a much more tactically complex game in many ways; , there was a good design space for the Warlord to be slotted into.
But 5e isn't 4e, or, for that matter, 3e.
That's a disappointing statement. Do you really realize what you just said. You just claimed that 5e is a complete failure. That it is strictly inferior to 3e & 4e. That, instead of enabling
more styles of play, as was among its intended goals, it has cut off whole swaths of potential play styles.
While I'm not saying you're objectively wrong, I'd prefer not to agree with you if I can possibly avoid it.
Rather, in 5e, while 'tactical' play is shunted to a dubious DMG variant or simply left to the DM to judge, the available design space is much greater. The 5e Warlord could be taken on concept-first, rather than limited to just the closely-defined Leader role of 4e, in which obvious abilities were kept tightly constrained to avoid stepping on Controller toes. In 5e, it'd be much more reasonable for a Warlord's gambits to affect enemies as well as allies, for instance.
There's nothing wrong in asking. But I'm going to point out for the Nth time:
1. The people who disagree with you do, in fact, have good-faith reasons for disagreeing.
Sorry, it's hard to find an anti-warlord argument not thoroughly tainted by all the bad-faith reasoning of the edition war.
Furthermore, why should there even
be an anti-warlord argument? Why is it important to individual fans to actively exclude other people and other preferences from the game?
If it was that easy to satisfy people who want a Warlord, it would be simple to homebrew a satisfactory version.
No homebrew or 3pp version can ever be entirely satisfactory, precisely because it's not official (heck, even an unsatisfactory official version would be a single place to start).
Again, it'd be a case of 5e failing to meet it's goals.
BECAUSE IT'S NOT REALLY ABOUT THE WARLORD.
The Psion, Shaman, and until it finally snuck in, the Artificer are common similar topics. There tends to be less profound and determined negativity, though.
you see the exact same people take the exact same sides. You don't see that when people discuss the psion, or the artificer, or the spell-less Ranger, do you?
You absolutely do.