D&D 5E The Warrior, a martial option for rogues

Herosmith14

First Post
This one has been rattling around in my head for a while now, and I finally but it in print. I liked the idea of a martial rogue that had a fighting style, and I hope you guys do to.





Rogue: Warrior
It is not uncommon for rogues to appear in the military. Many are scouts, spies, saboteurs, and assassins, but not many have a large place on the battlefield. You do. You have honed your craft to a point where you can take place in the front line, next to the knights and cavaliers.

Martial Finesse

At 3rd level, you have trained with certain weapons to the point of mastery. Choose one melee weapon that does not have the heavy or two handed property. You gain proficiency with that weapon, and it counts as a finesse weapon for you. You get to choose another weapon at 9th, 13th, and 17th level.
If the weapon has the versatile property, it only counts as a finesse weapon if wielded in one hand.

Fighting Style

At 3rd level, you have learned the arts of other warriors. Choose one of the following fighting styles.
Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.
Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Armored Shadow

By 9th level, you have become accustomed to armor heavier than most other rogues are used to. You gain proficiency in medium armor. Additionally, the Dexterity cap on medium armor increases by 1 for you, and medium armor does not impose disadvantage on stealth.

Precise Strike

At 13th level, you have learned how to find and exploit weak points in your foe. While you are wielding a finesse or ranged weapon, you roll a critical hit on a 19 or 20.

Combat Master

By 17th level, you no longer need help to distract your enemy. You do not require an ally within 5ft of your target in order to use sneak attack.

 
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Interesting how it gets Heavy Armor proficiency at 9 but I don't see where the Warrior Rogue gets Medium armor proficiency from? Was this just an oversight?

I don't see what makes it more "fighty" than a scout or swashbuckler.
 

Interesting how it gets Heavy Armor proficiency at 9 but I don't see where the Warrior Rogue gets Medium armor proficiency from? Was this just an oversight?

I don't see what makes it more "fighty" than a scout or swashbuckler.

Typo, now fixed. I'll admit, part of this was I liked the concept of a rogue that got a fighting style and kind of mimicked the fighter.
 

Typo, now fixed. I'll admit, part of this was I liked the concept of a rogue that got a fighting style and kind of mimicked the fighter.

I understand that. I like the idea of a Barbarian with the Champion subclass. It's one of those things I'll never see in a real book but the idea is intriguing to me.
 

I would like to see something better than giving out fighting style to rogues. I really like martial finesse. I could see something similar to the fighter's action surge but grants advantage or something similar. I would not grant a second attack, but may grant action surge or something similar at around 9th level.
 

If the main idea was for a Rogue to get a Fighting style would it not be simpler to create a feat
Example:
Martial Training
+1 Str or Con
Gain prof in 2 Martial weapons
Gain 1 Fighting Style
 

If the main idea was for a Rogue to get a Fighting style would it not be simpler to create a feat
Example:
Martial Training
+1 Str or Con
Gain prof in 2 Martial weapons
Gain 1 Fighting Style

You get so few feats in 5e (and they already compete with Ability Score Increases) that attempting to use them in such a manner is never going to work out very well. If you got 10-20 feats over the course of a character and they were independent of your ability scores then having some that give a fighting style or 1d6 sneak attack damage or etc would feel okay.
 

Well here you go, do not reinvent the wheel:

-Make any sort of Dex Fighter.
-Give him the criminal Background. *
-Give him stealth if you want to. Give him appropriate feats.

(Read this one up it is one of the best Backgrounds and certainly the most versatile, it allows a Party to go without a rogue and still do all the rogue things.)
 

This one has been rattling around in my head for a while now, and I finally but it in print. I liked the idea of a martial rogue that had a fighting style, and I hope you guys do to.





Rogue: Warrior
It is not uncommon for rogues to appear in the military. Many are scouts, spies, saboteurs, and assassins, but not many have a large place on the battlefield. You do. You have honed your craft to a point where you can take place in the front line, next to the knights and cavaliers.

Martial Finesse

At 3rd level, you have trained with certain weapons to the point of mastery. Choose one melee weapon that does not have the heavy or two handed property. You gain proficiency with that weapon, and it counts as a finesse weapon for you. You get to choose another weapon at 9th, 13th, and 17th level.
If the weapon has the versatile property, it only counts as a finesse weapon if wielded in one hand.

Fighting Style

At 3rd level, you have learned the arts of other warriors. Choose one of the following fighting styles.
Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.
Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Armored Shadow

By 9th level, you have become accustomed to armor heavier than most other rogues are used to. You gain proficiency in medium armor. Additionally, the Dexterity cap on medium armor increases by 1 for you, and medium armor does not impose disadvantage on stealth.

Precise Strike

At 13th level, you have learned how to find and exploit weak points in your foe. While you are wielding a finesse or ranged weapon, you roll a critical hit on a 19 or 20.

Combat Master

By 17th level, you no longer need help to distract your enemy. You do not require an ally within 5ft of your target in order to use sneak attack.


At level 3: I would drop the fighting style and instead allow sneak attack to be used with strength attacks even with no ally adjacent to the target. I would also give medium armor proficiency and shields.

To me that makes this rogue feel more like a "Warrior" from level 3+ than anything. A fighting style just doesn't have that effect.

At level 9 I would give the Warrior expertise in Athletics and Acrobatics. (Two skills we can picture any warrior excelling at). I would also give him the "medium armor does not impose disadvantage on stealth" part of your ability.

Level 13 is very fitting as you have.

Level 17 I'd consider changing your criticals from dealing double sneak attack dice to triple sneak attack dice.
 

Well here you go, do not reinvent the wheel:

-Make any sort of Dex Fighter.
-Give him the criminal Background. *
-Give him stealth if you want to. Give him appropriate feats.

(Read this one up it is one of the best Backgrounds and certainly the most versatile, it allows a Party to go without a rogue and still do all the rogue things.)

Except that there's a huge difference between a rogue with expertise and one without. The problem isn't so much with the rogue or fighter, but with expertise.
 

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