shadowoflameth
Adventurer
Has anyone looked at character options in the new setting doc yet? Anything useful there?
I think there's potential in a double-scimitar rogue.
Warforged are bonkers.
[TABLE="width: 850"]
[TR]
[TH="align: left"]Mode[/TH]
[TH="align: left"]Prerequisite[/TH]
[TH="align: left"]Effect[/TH]
[/TR]
[TR]
[TD]Darkwood Core (unarmored)[/TD]
[TD]None[/TD]
[TD]11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)[/TD]
[/TR]
[TR]
[TD]Composite Plating (armor)[/TD]
[TD]Medium armor proficiency[/TD]
[TD]13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.[/TD]
[/TR]
[TR]
[TD]Heavy Plating (armor)[/TD]
[TD]Heavy armor proficiency[/TD]
[TD]16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.[/TD]
[/TR]
[/TABLE]
How does 21-22AC before even considering a shield sound?
Que!?
how so?
It's in a weird place because it's "OP" in social encounters, not combat encounters, which makes it harder to quantify. Think of it this way: being able to change your appearance (and in so doing potentially mimic the appearance of another person) is the effect of a 1st level spell, Disquise Self. Not only is the Changeling's ability significantly more powerful than Disguise Self (it holds up to touching, can mimic your voice, is unaffected by anti-magic effects, unlimited duration) but your uses of it are unlimited. In effect, this is giving you a more powerful version of a 1st level spell at will. Other races get first level spells as racial features, but IIRC none of them get the effects boosted and all of them have the spell limited to 1/day.