Midian Rightson, human druid
Midian nods. "I'll do as much as I can to stock us up, though everyone will have to remember, the nature of the goodberries is such that a body will only heal so much before it builds up a tolerance and you have to wait to gain any further benefit," the druid offers.
"Here's hoping we just wind up with a pile full of berries we don't need."
[sblock=ooc]Think I mentioned before, max healing of 8 hp / day from goodberries, so I'll prepare / cast as many as Midian can before we enter the mournlands, but if we take any major hits, we're in trouble if that's all we've got.
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Midian nods. "I'll do as much as I can to stock us up, though everyone will have to remember, the nature of the goodberries is such that a body will only heal so much before it builds up a tolerance and you have to wait to gain any further benefit," the druid offers.
"Here's hoping we just wind up with a pile full of berries we don't need."
[sblock=ooc]Think I mentioned before, max healing of 8 hp / day from goodberries, so I'll prepare / cast as many as Midian can before we enter the mournlands, but if we take any major hits, we're in trouble if that's all we've got.

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Code:
[b]HP:[/b] 66/66
[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18
Wildshape base AC: 15
Medium Animal AC: 17
Conditions:
[b]Init:[/b] +02
[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3
[b]Perception:[/b] +17
Saving Throw Base Mod Misc* Total
Fort: 06 1 +2 +9
Ref: 02 2 +2 +6
Will: 06 6 +2 +14
* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
[b]Weapon Attack Damage Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'
[b]Surge:[/b] 9/9 remaining (CMB +14)
Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell
[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Longstrider, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Soften Earth and Stone, Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Mad Monkeys, Sleet Storm, Stone Shape, Water Walk(D)
4th Level / DC20/21 2+1+D Day : Ice Storm, Freedom of Movement, Geyser, Control Water(D)
* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining
[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 3/3 remaining