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The Wayfinders - The Wreck of the Archon

Know. Nature Result
[SBLOCK]
These things are definitely some kind of rat. While the deformities of the raccoon at your camp were severe, these are an order of magnitude worse. They look like some sort of aberration now. They are moving forwards as one, like a swarm, but without the chaos of movement. From their appearance however you don't believe they have any particular defenses or resistances to the elements. Likely their bites are to be avoided like normal rodents due to diseases that can be passed on and your limited healing abilities here in the Mournlands.
[/SBLOCK]

OOC: Your group will act first in the initiative order so go ahead and start posting your actions for round 1. They will come around the corner at the start of the round about 20' from Kraken and Doral. Midian and Whisper are about 15' up perched on boxes all around. The portal to exit is about 60' away past the rodents and around 2 curves. If I get time I will work on a map.
 

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Midian Rightson, human druid

"My sister used to be quite good at smacking rats with slingstones," he says, sweeping misty arms upward. "I don't have nearly her aim, but if I throw enough of them, doesn't matter, does it?"

He opens his mouth wide, and a slate-colored cloud billows out, spreading above the moving rat creatures. With a quick clapping together of his hands, Midian finishes his spell, and a downpour of stone assaults the grouping below.

"Now let's see if I can't kick up some of that very big dust I made," he quips. Diving downward, the druid's form begins to spin, the distinction of his body beginning to disperse into the growing whirlwind.

[sblock=ooc]Standard:Stone Call: Stone Call Damage (2d6=9)

bludgeoning to all creatures in the 40 ft radius of the spell (I'm assuming Midian can position it to hit the creatures without endangering an enemy). In addition, for the next 8 rounds, that area is difficult terrain.

Move: I want to fly Midian near the back of the grouping so he can try some whirlwind attacking. Since it's in Special Attacks, I think it takes a standard action to invoke, so I don't think he can actually take that form until next round. I'd have him fly at his same height, then, but positioning himself to start whirlwinding up the creatures next round.[/sblock]
[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]

Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing), Stone Call (difficult terrain 8/8 rounds)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, [s]Stone Call[/s], Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

"Stay behind me, let them come to us," says Kraken to Doral. He readies his falchion to carve into any mutant rats that get too close.

[sblock=OOC]
Ready attack (full attack if poss, splitting attacks as need be)

Know (nature) 1d20=9

First Falchion Attack1d20+14=31
First Falchion Damage 2d4+6=14

Second Falchion Attack 1d20+9=18
Second Falchion Damage 2d4+6=13
[/sblock]
 
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"Your strategy is sound, though I fear they may attempt to take us through sheer numbers. I have to admit I am morbidly curious about what they have been gnawing on to survive all this time," Doral says as he casts mage armor onto himself.

OOC: +4 to AC
 

"Always wanted to try this," Whisper comments.

Her granite-grey, clawed fingers start to describe complex patterns as she folds and unfolds her hands around one another, speaking words of power.

There's a blossom of orange between her palms; a seething, writhing sphere of flame that seems as if it's constantly trying to slip whatever bonds of magic hold it in shape.

Whisper grimaces, showing some fangs behind her stony lips.

"This is harder than I thought it'd be," she grunts. "Everyone keep your heads down!"

She hurled the thing at the corner where the monstrous rats were starting to pour through. The instant it touched something solid...in this case the edge of a shelf, the constraining magic winked out, and the compressed fire exploded into an ocean of flame almost forty feet across, engulfing a large portion of the room and sending debris and pieces of old furniture flying!

(OOC - Fireball! 33 damage; Reflex DC 19 for half, targeting the corner, so the 20' burst should be just shy of our frontliners. No idea what kind of collateral damage it might do in here though. :))

http://invisiblecastle.com/roller/view/3836081/
 

Midian flies in behind the creatures to begin his whirlwind when he sees a small glowing bead fly from Whisper and strike the shelf above the rats. There is a loud *Woomf* as the fireball detonates, flinging debris into the air along with charred rat bodies. Several of the old wooden crates burst into flame! The expanding heat waves washes over Midian and would have charred his eyebrows off if he were in his human form. As it is though, he was far enough back not to be badly harmed by the heat. From the smoking wreckage three badly mangled forms race away from the fire and smoke right into Kraken. His scimitar flashes twice and dismembers two of the bodies immediately. The third leaps up with fangs flashing towards his face. It misses by inches and lands back on the ground next to him.

OOC
[SBLOCK]
5 of the 8 failed their reflex saves and died from both the fireball and stone damage. The three remaining moved and attacked. Kraken got his readied action and chopped up two of them. There is one left, badly damaged.
[/SBLOCK]
 


Doral pits his mind against the creature's own in an attempt to subdue it but to his amazement the tiny creature resists his will! Perhaps it is all the pain, panic, or madness but he is unable to break through.

ooc: 1d20+1=21
 



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