The weapon that got the shaft

Staffan

Legend
Throughout history, the most common weapon of war has been the spear. However, the spear is almost never used in D&D - warrior-types have access to better weapons in the martial category, and those who only use simple weapons usually prefer the mace or morningstar which they can use with a shield, rather than the spear with its x3 crit multiplier.

Also, it's been rather common historically to use the spear along with a shield. However, in D&D you can only use the shortspear this way (halfspear in 3.0), because the regular spear is a two-handed weapon. So, here are two feats that might make spears a bit more attractive. I think I've seen the second one in various other versions, but I can't recall seeing the first one.

Hoplite style (General)
You have trained in fighting with spears and shields at the same time.
Prerequisites: Shield proficiency, Spear and/or Longspear proficiency.
Benefit: You can use a spear or a longspear in one hand along with a shield in the other.
Special: A fighter can select this feat as one of his bonus feats.
Note: Under 3.0 rules, that should be "shortspear" instead of "spear".

Shaft strike (General)
You have learned how to fight those who get past the point of your polearm.
Prerequisite: Proficiency in a reach weapon that does not allow striking adjacent opponents.
Benefit: You can use the shaft of your polearm to strike adjacent opponents. This does damage as a quarterstaff (1d6/x2 for Medium size).
Special: A fighter can select this feat as one of his bonus feats.
 
Last edited by a moderator:

log in or register to remove this ad

I'd say that if you were proficient with all martial weapons, you should be able to use a spear and shield combo without spending a feat. A Martial Spear can be wielded one handed, so says I.

- Kemrain the Martial.
 

Kemrain said:
I'd say that if you were proficient with all martial weapons, you should be able to use a spear and shield combo without spending a feat. A Martial Spear can be wielded one handed, so says I.
Hmm. A one-handed spear is just a teensy teensy bit better than a battle-axe (both do 1d8/x3, but the spear can be set vs. charge), so I'm not sure I'd allow that. It wouldn't unbalance the game much, though.
 

Staffan said:
Hmm. A one-handed spear is just a teensy teensy bit better than a battle-axe (both do 1d8/x3, but the spear can be set vs. charge), so I'm not sure I'd allow that. It wouldn't unbalance the game much, though.


And a rapier is just a short sword with a better crit range. A lot of weapons are similar, but spears shouldn't be the weak sister of all weapons.
 

niastri said:
And a rapier is just a short sword with a better crit range. A lot of weapons are similar, but spears shouldn't be the weak sister of all weapons.
Rapiers may be finessable, but they're not light weapons. Rapiers are more like Longswords, with a smaller damage die exchanged for a bigger threat range.

Spears SHOULD be a good weapon to use, otherwise they wouldn't have been used. This might end up making them more viable, and might actually cause them to see use. Good, I say.

- Kemrain the Finessable.
 

Don't forget the reach of the longspear. That gives a non warrior usually one extra attack against their opponent, which may easily win him the fight. I've seen quite some sorcerers with longspears since 3.5.
 

Here are my spear house rules:

- Spears are finessable if used two-handed. (NOT Longspears.)
- You can use 'em one-handed (with a shield) as a Martial weapon, but then the crit range is reduced to x2, and you can't finesse them.

- Waxwood longspears are Exotic monk weapons which deal 1d6/x3 slashing, and are finessable, but cannot be set against a charge. Monks don't automatically get proficency, since it's a reach weapon with a high crit multiplier.

-- N
 
Last edited:

Well, in my opinion, spears have been used so much just because they're cheap in production: take a wooden stick and attach a small iron tip on it - et vóila.

However, I agree that spears should be usable with one hand.

How about just taking two different stat-sets for the spear, one with one hand, and one for two-handed?
More specific, a two-handed spear would make more damage, while also allowing that shaft-strike (nice idea!), and the one handed version would just make slightly less damage but allows for a shield on the other arm.
That's how I would do it, I think.

Possibly, a two-handed spear should also recieve a better critical-hit range.
Also, the spear could be used as a throwing-weapon, with a slightly larger difficulty when attempting to throw while wielding a shield.
 

Nifft said:
Here are my spear house rules:

- Spears are finessable if used two-handed. (NOT Longspears.)

-- N
Halflings with twohanded Power Attack for more damage than human spearwielders ;)? Kewl.

"Beware the halfling phalanx!"
 

Darklone said:
Halflings with twohanded Power Attack for more damage than human spearwielders ;)? Kewl.

"Beware the halfling phalanx!"

A Phalanx was a spear-and-shield formation, right?

Most non-Elite halflings can't have Power Attack, since they take a -2 to Str. Yes, fear the elite halfling shieldless phalanx, though. :)

-- N
 

Remove ads

Top