The Whispering Cairn (Team Diamond Lake) - IC

Galyne is disappointed that his old friend is not able to continue their adventure. Putting it behind him he turns to the Acolyte and says "Welcome Arveduin. I'm Galyne."

Once in the cairn, Galyne addresses Arveduin and then the others "Arveduin. Last time we were here we had to leave part of the last room un-search as no-one could deal with the brown mould. So is anyone able to eliminate the mould or shall we just try another tube. Also, as anyone any idea what the lights are for and if they effect how the tubes work."
 

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"Well," says Aria diffidently, "I think we worked out how the lights and lanterns work. So we can access the other places...but I think we should revisit the brown mold first, since we should be able to kill it now."

She continued to avoid eye contact with the new Pelorite priest, as she had since he'd shown unusual interest in her at introductions.
 

Deciding to finish the search down the first tube the group descends with little trouble and arrives once more to the spot where the brown mold thrives.

OCC: fitd I also need a spells for the day from you as you are now a prepared caster.
 


Arveduin is fascinated by the tube lift system. "I have never seen such a manner of moving up and down before today. Does anybody understand how it works, that it might be put to use in a more...appealing place?"

"So, this is the impassable brown mould you all spoke of? Has someone prepared a manner of passing? Regrettably I cannot kill it. I have encountered similar moulds previously in my work and know how unpleasant they can be to pass without killing it. A burst of cold should do it quite nicely. If we cannot kill it, I may be able to partally protect one of us to explore the far side. This is far from an ideal solution however, and we may be better exploring another route in this eventuality."

Recast Light on his morning star.

[sblock=ooc]
I will be continually casting/recasting light to keep it as the party's lightsource. If everyone's happy I can just assume Arveduin does it as needed to save extra words in my overly long posts.
[/sblock]

[sblock=spells available]
Level 0: Light, Guidance, Mending, Create Water
Level 1: Domain: Endure Elements
Comprehend Languages, Command
Channels: 6/6 remaining
[/sblock]
 

Eldariel, now wearing only clothes and gear, has one hand on the pommel of his great curved elven blade. The other he holds hnear his mouth, and he kneels down next to the mold. An icy glow forms above his hand, and as he blows a puff of air, it lands on the mold in a ray of frost.

(puff) This should make our way through this mold. I'll just make sure it doesn't haunt us any longer.


OOC: Spamming the cantrip Ray of Frost. I intend to clear all the mold, so it doesn't grow back while we're in there.

spells: I'll always have Mage Armor and Shield prepared, and today I'll have Burning Hands. For Cantrips: Mage Hand, Ray of Frost, and Resistance should do.
 

Beyond the mold...

The ceiling of this chamber glows with what looks like natural sunlight, illuminating a series of worktables, vises, spinning wheels and blocks of unfinished marble that identify the room as a sculptor's workshop. A huge unfinished statue of an imposing bare-chested warrior wielding a staff-like rod in it's left hand dominates the north wall. The hairless figure looks similar to the bas-relief on the sarcophagus upstairs, but is clearly meant to be a different person. A short red pedestal against the south wall displays what appears to be a jet-black stone egg the size of a small boulder. A gold glyph - an equilateral triangle with hash marks through each leg - marks the face of the egg.
The staff the statue holds looks like it can be pulled out of it's hand.

OCC: knowledge(planes) to check the golden symbol
 

Eldariel ponders the golden symbol.

OOC: unsure of my bonus (pretty sure I have something in it).... but it looks like that doesn't matter. Maybe I should just make up what I think the golden symbol is? ;p
 

"Behold that the power of Pelor reaches even here, deep underground," Arveduin intones in his bass voice. "Though I suspect it is some magical trickery rather than unfiltered sunlight in its purity."

The warrior priest wanders over to the unfinished statue, standing before it in quiet contemplation. I wonder who you were? Clearly, this artist thought you great, but were you a servant of the light? To the group at large he asks, "What say you all about this staff? Does it look familiar to anything you saw above the tube device?"

ooc: I have no knowledge of anything magical...not even worth making the die roll

[sblock=spells]
Level 0: Light, Guidance, Mending, Create Water
Level 1: Domain: Endure Elements
Comprehend Languages, Command
Channels: 6/6 remaining
[/sblock]
 
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"He looks a little like the Vaati on the sarcophagus interred just before the lantern room," Aria says, studying the statue. "His features are different...but the same general characteristics. Maybe he's one of them; a higher ranking one who has a nicer tomb."

She nods at the staff-rod. "I'd think twice before taking that. We know tomb-robbers have been through these rooms. If something isn't nailed down, but is still here, there's probably a reason."
 

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