The Whispering Cairn (Team Diamond Lake) - IC

The two wolves spit up each searching for it's own prey. Eldriel seems to shake off the worst of the attack and beats the beast attack for attack, barley noticing his opponents bite. Vixtrin s not so lucky and ends up being tripped by her own over-enthusiasm to be rid of the creature. Landing in her backside she is glad to see Jules near to hand to help.

Eldriel tries speaking to the wolf and gets only growls in return. Galyne swings and misses much to his astonishment.

Aria's supernatural powers go mostly unnoticed, especially by her.




[sblock=Combat]
Code:
Character      AC  HP  InHand/Condition
Jules          19  10  2wCombo/none
Galyne         16  12  g.axe/none
Vixtrin        15  [COLOR=Yellow]10[/COLOR]  chain/[COLOR=Orange][I]prone[/I][/COLOR]
Eldriel        17   [COLOR=Yellow]7[/COLOR]  sword/none
Aria           13   8  none/none
WolfA          [COLOR=White]14[/COLOR]   [COLOR=Red]2 [/COLOR] none/none
WolfB          14  [COLOR=red]-3[/COLOR]  none/[I][COLOR=red]dying[/COLOR][/I]
WolfC          14  [COLOR=Red]10 [/COLOR] none/none
[/sblock]

[sblock=OOC]

Zeke will hear the combat and can enter it at the end of any round after posting up.[/sblock]
 

Attachments

  • AoW Round3.jpg
    AoW Round3.jpg
    143.8 KB · Views: 103
Last edited:

log in or register to remove this ad


Seeing Jules across the back end of the wolf, Vixtrin abandons any thought of retreat and quickly scrabbles to her feet to once again lash at beast with her bit of spiked chain.
OOC: Move action = stand up. Yes, I know that will draw an AoO. Standard action = Spiked chain +3, 2d4+3. 10' reach with the spiked chain.
 


Vixtrin stands quickly and lashes out even faster. So quick are her actions she didn't notice that Jules had dispatched the wolf with his attack. The now quite dead wolf lies motionless in the dirt.

[sblock=OOC] ;) [/sblock]
 

Galyne takes another swing at the big bad wolf and, with an almost perfect strike, badly damages the already wounded wolf.

[sblock=Statblock]Speed: 30 ft.
Defence: AC 16, HP 12/12

Attack:Dagger +3,1d4+2, 19-20x2
Dagger (Thrown) +5,1d4+3, 19-20x2, 10 ft. [Range]
Greataxe +3,1d12+3, 20x3
Longbow +5,1d8+1, 20x3, 100 ft. [Range] Special: PBS(feat) +1 to hit and damage at ranges up to 30'

Saves: Fort +4, Ref +6, Will 2/+4 vs enchantments only

Arrows: 20, 19
[/sblock]

OOC: I forgot to add +2 for Favoured Enemy. So total damage is 9.
 
Last edited:


Aria hesitates, rubbing her arms with her hands and seemingly in some kind of distress unrelated to the wolves...though from how she watches them with wide, frightened eyes, she's well aware that they're there...

(Delaying...if Eldariel doesn't manage to kill the last wolf, I'll magic missile it for an autokill. :))
 

Eldariel grits his teeth and slashes his blade across the wolf's hide for the killing stroke. Unhappy to have to kill a beast, especially a predator like a wolf (one he feels a certain kinship with), he knows the kill or be killed nature of battle is part of what wolves and swordsmen are. To deny this would be to deny the wolf's very nature.
 


Remove ads

Top