The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS

Take a peek at some of the art from D&D's upcoming Rage of Demons storyline. This art is by Richard Whitters, who is the art director for D&D and used to work as a concept artist for Magic: the Gathering. WotC's Chris Perkins has indicated that one of the influences on Rage of Demons was Alice in Wonderland, and I think the influence is clear when you look at the characters below.



CEXkKiqUsAADuq1.jpg

OUGALOP, kuo-toa cave cricket catcher extraordinaire.

CEXk_2UUIAA18QX.jpg

YUK YUK and SPIDERBAIT, goblin adrenaline junkies.

CEXlbDRUUAA1KJG.jpg
CEXlbDVUIAAjx2O.jpg
CEXlbHxVEAEU5nF.jpg
CEXlbKQUUAAQxoA.jpg

THE SOCIETY OF BRILLIANCE, the Mensa of the Underdark.

CEXlz0NVIAIsi3J.jpg

GLABBAGOOL, awakened gelatinous cube.

CEXmWjDUUAA95l4.jpg

RUMPADUMP and STOOL, myconid followers.

CEXm0_fUsAATIyA.jpg

PRINCE DERENDIL, a quaggoth who thinks he's elven royalty.

CEXnNiIUkAAMyaR.jpg
CEXnNikVEAA7aHI.jpg

TOPSY and TURVY, svirfneblin wererat siblings.

CEXnxQ4VEAAilzD.jpg

THE PUDDING KING, svirfneblin devotee (i.e., flunky) of Juiblex the Faceless Lord.

CEWVicQUMAA4Xqu.jpg

D&D's "Legion of Doom." What a wonderful bunch of malcontents.
 

log in or register to remove this ad

Love it. Love everything about it. Totally stealing those. :D

Now you've got my mind tripping up trope lane a bit and saying, "dream spiders"...underdark...spiders & drow...drow that worship/revere these dream spiders...capturing slaves/leading potential victims into these dream world" portals...a society of "dream-focused" drow...with no Lolth-related stuff needed.

Yes. These "dromes" have distinct possibilities.

Slight aside: I wonder if these "drome" psychic spiders had anything to do with -inspiration wise- the D&D race of psychic insectoids called [none too originally, if so] "dromites"?

I'm guessing it's just a coincidence. The dromes in the book were only spiders in the way they caught prey; they were described as pudgy white sponges on stubby legs. D&D was an influence on the author, though, especially his earlier stories about a hopeless wizzard (he can't spell) who accidentally learned a doomsday spell so massive no other spells would fit in his brain. Interestingly, though, his books were included in the "Inspirational Reading" section of the 5e Player's Handbook, so it looks like the inspiration went both ways.

...man, I'm gonna miss Pratchett. He was a cool guy. When he received his knighthood, he actually went out and forged a sword from meteoric iron ("for magical properties").
 

log in or register to remove this ad

They were wrong only because the consensus judged them wrong (they didn't convince enough people that they were doing things that should be called "good"). If they want to go back, they have to convince more people to believe that what they are doing isn't any different than what the angels are doing and maybe should be called good, too.



I think the thing is that Planescape's take on alignments got rid of predefined morality, without getting rid of alignments as magical forces. An angel striking you down with the divine power of pure goodness was striking you down with the power of all the uncountable zillions of people who believe that anges weild the power of pure goodness, rather than just "goodness."

For me, it's as easy to play D&D without objective alignments as it is to play D&D without bearded dwarves or whatever - it's just another setting-dependent thing I can change as I see fit.

....but out of curiosity, would you play a Planescape game that just didn't have alignments? Kept the heavens, the hells, even the "map" (as unreal as that map is), but nothing to write on your character sheet, no detect spells, no magical talismans of good/evil, etc.?

Yup, that would largely go a long way to fixing Planescape for me. Thing is though, without alignment, the Great Wheel stops making a whole lot of sense. Why does someone go to one afterlife and not another? The divides between the planes are, IMO, largely arbitrary and based on alignment, which, itself, is a largely arbitrary division of morality. So, again, there's no discussion of morality. No examination of morality. If you do X, you go to Plane Y. Beings from Plane Y act in X manner and if they don't they get shunted to Plane Z.

Never minding that I find D&D a very poor vehicle in general for this sort of thing. Like I said, there are much better skill systems for adjudicating extended debates, and that sort of thing. The objective alignment is a big roadblock, but, the system itself, IMO, doesn't lend itself to what I would want to get out of this kind of game.

I guess at the end of the day, I can honestly say that it's just not for me.
 

When it comes to alignment, it becomes an actual supernatural force for some creatures in my worlds such as demons, devils, inevitables, etc...
 

The interesting conflicct is in determining, through play, whose beliefs (if any) are correct (in the sense that they set the paradigm for the multiverse).
This is a reply to a post I made replying to you. In your earlier post, you said "the possibility exists that social order can maximise human well being and that the posibility exists that the best route to well being can be self-realisation largely free of social constraint." If the thing you said is true, then LG - which claims that social order is a necessary condition of human wellbeing - is false. And if what you said is true, then CG - which claims that free self-realisation is a necessary condition of human wellbeing - is also false.

So if what you said is true, then there is nothing to work out about whether LG or CG is true, because we already know that they're both false! And we also know that NG is true, because it is NG which says that, in some circumstances social order is the best path to human wellbeing, but in others free self-realisation is the best path.

Exactly the point of Planescape play is to determine whose belefs are correct (in the way I outlined above)

<snip>

And IMO this is perfectly in line with Planescape and what I, (and I believe @Kamikaze Midget and others) have been stating all along. But let's be clear... this scenario only proves, once Zeus and enough of the gods concedes, that LG is now correct for Olympus
What you are describing here is different from what I described.

As I presented the scenario (based on my reading of Gygax, which has elements of reconstruction but is grounded in his text), the question at issue was this: which claim is true, that of LG (that social order is a necessary condition of wellbeing true, or that of CG (that free self-realisation is a necessary condition of wellbeing)?

Given that Olympus is CG, that means (on the approach I am putting forward) that its inhabitants - for simplicity's sake, I'll focus on the Greek Gods - believe that free self-realisation is a necessary condition of wellbeing. In the scenario I outlined, I imagined a paladin refuting this. The refutation I had in mind involved the paladin pointing to all the ways in which wellbeing is absent from the inhabitants of Olympus: Zeus and Hera constantly fighting, Athena and Aphrodite clashing with various mortal queens, etc. And then arguing that those failures of wellbeing are precisely due to a lack of social order - Zeus does not have any systematic way of reconciling his sexual desire with his marriage obligations, the mortal queens don't have any set of rules governing the way in which they may or may not compare themselves to the godesses, etc.

If the paladin was correct about this - which is the sort of thing that play establishes, through the way the relevant fiction emerges - then s/he would have refuted the claims of CG. If s/he also persuaded Zeus et al of this (eg via social skill checks) then they themselves would come to realise that the claims of CG are mistaken.

Making real world comparisons is challenging because of board rules, but we might say that events in the world that occurred in the interwar period and then from 1939-45 showed that the claims of Fascists/National Socialists were wrong, and that in the period from 1945 on the majority of those who supported such claims have themselves come to believe that those claims were wrong.

But this has nothing to do with "consensus reality". The demonstration that certain claims about the relationship between social order/freedom and wellbeing were wrong rests on actual questions of social fact (eg is the reason for the fighting between Zeus and Hera a lack of rules governing sexual conduct? this isn't about anyone's beliefs, it's about the causal relations between social practices and human conflict/misery).

Whereas, at least as PS is being presented in this thread, it is not at all interested in questions of actual social causation.

If it is not a good thing in a particular instance then how can it be said to be a virtue? If there are instances when it is not a good thing, then only by ignoring those instances can we say that it is a virtue. It clearly isn't at all times a virtue.

This seems so nakedly obvious to me in the common use of language and value judgments that I'm having a hard time believing you truly don't understand this.
If a necessary condition of behaviour disposition X being a virtue is that every time the disposition manifests human wellbeing is increased, then it seems almost certain that there are no virtues. That's not a ridiculous claim (eg some strong act utilitarians probably affirm it), but I don't think it's widespread.

For instance, nearly every popular discussion of Rommel lauds his virtues as an honourable and clever solder. Which is to say, these are regarded as virtues, though the manifestation of those dispositions did not always conduce to wellbeing (given who he was fighting for).

Similarly with generosity: being generous is a virtue. Of course, so is being wise, and part of wisdom is knowing what limits to put on one's generosity!

If you were trying to teach someone what generosity was, and did not succeed in conveying that it was a virtue - a character trait that was admirable and worth cultivating - you would not have succeeded in your teaching. This is what makes it so challenging to write histories or anthropologies of people with values different from those of the author/investigator: because it is hard to understand what was meant by (say) honour in some other place or time if you don't understand how that figured as valuable, but that can be pretty hard to do if there is a deep clash with one's own values.

Inga Clendinnen has written about this in the context of her work on the Aztecs, and also in some of her criticisms of the approaches taken by contemporary historical novelists.
 

The last couple posts from Fralex and Steeldragons have been awesome in their creativity. Thumbs up guys!

Glad you liked it! Thanks for the XP.

We now return to you to your Merry-Go-Round Table on Arbitrary Alignment Assertions, already in progress:

<cue upbeat 70's game show theme music>
STARRING Pemerton & Kamaikaze Midget!
<applause applause>
with their panel...
emdw45...
Rejuvenator...
introducing Parmandur...
and featuring special guest appearances by...
Imaro... <raaah applause raaah>
and Hussar...<crowd goes wild!>
<theme music goes to drumroll>
And now...Live, from the Interwebs...entering its THIRTEENTH PAGE in a thread about looking at pretty pictures...
Your hosts...bound and determined...
Heeeeeeeere're Pemerton & KM!

Take it away, boys!
 
Last edited by a moderator:

Yup, that would largely go a long way to fixing Planescape for me. Thing is though, without alignment, the Great Wheel stops making a whole lot of sense. Why does someone go to one afterlife and not another?

I'm of the belief that PS doesn't need alignment to "work" as a setting, so I think there's an answer for this that works in the setting: you go to the afterlife that this consensus believes you belong in. Everybody thinks you're a self-interested and hedonistic sod, you'll get punted to the Abyss, even if in your heart of hearts you were doing the right thing.

Never minding that I find D&D a very poor vehicle in general for this sort of thing. Like I said, there are much better skill systems for adjudicating extended debates, and that sort of thing. The objective alignment is a big roadblock, but, the system itself, IMO, doesn't lend itself to what I would want to get out of this kind of game.

What's to stop someone from looting what works about those systems and putting them in D&D? Ideas like extended skill challenges are already a part of the game, surely it's not THAT big a leap to use them in a PS game. (And out of curiosity, what systems do the things you're looking for?)

I guess at the end of the day, I can honestly say that it's just not for me.

Fair enough, but aside from "I just don't want to because I just don't want to" (which is fair enough!) I'm still a little confused as to why.

pemerton said:
If a necessary condition of behaviour disposition X being a virtue is that every time the disposition manifests human wellbeing is increased, then it seems almost certain that there are no virtues. That's not a ridiculous claim (eg some strong act utilitarians probably affirm it), but I don't think it's widespread.

In PS, at least, this idea is probably one of the setting's foundational conceits - all so-called virtues are only virtues from a certain perspective, and your PC is encouraged to disagree with the consensus perspective on what those virtues (and vices!) are or should be, and the conflict of ideas is born out of this disharmony being rectified over the course of the campaign narratively.
 
Last edited by a moderator:

Given that Olympus is CG, that means (on the approach I am putting forward) that its inhabitants - for simplicity's sake, I'll focus on the Greek Gods - believe that free self-realisation is a necessary condition of wellbeing. In the scenario I outlined, I imagined a paladin refuting this. The refutation I had in mind involved the paladin pointing to all the ways in which wellbeing is absent from the inhabitants of Olympus: Zeus and Hera constantly fighting, Athena and Aphrodite clashing with various mortal queens, etc. And then arguing that those failures of wellbeing are precisely due to a lack of social order - Zeus does not have any systematic way of reconciling his sexual desire with his marriage obligations, the mortal queens don't have any set of rules governing the way in which they may or may not compare themselves to the godesses, etc.

If the paladin was correct about this - which is the sort of thing that play establishes, through the way the relevant fiction emerges - then s/he would have refuted the claims of CG. If s/he also persuaded Zeus et al of this (eg via social skill checks) then they themselves would come to realise that the claims of CG are mistaken.
This doesn't sound like a real problem in play. The Olympians are thousands of years old, godly self-secure, with deifically high Intelligent and Wisdom, and their force of belief is so strong they can shape their home plane of Olympus (see Planescape rules), and I don't see a puny mortal paladin -- even an epic one -- having any chance of doing that.

In real life, my girlfriend -- as persuasive as she can be -- can barely convince me to buy a new pillow, and I'm no god. She certainly can't change my moral philosophy or political leaning. What can one paladin do today to the Olympic pantheon that an endless army of immortal Lawful Good missionaries couldn't do over the centuries?
 

This doesn't sound like a real problem in play.
I don't think it's a problem at all - I think it could be a lot of fun! But the rulebooks don't really put it forward as a possibility - you'd have to work it out for yourself!

The Olympians are thousands of years old, godly self-secure, with deifically high Intelligent and Wisdom, and their force of belief is so strong they can shape their home plane of Olympus (see Planescape rules), and I don't see a puny mortal paladin -- even an epic one -- having any chance of doing that.

In real life, my girlfriend -- as persuasive as she can be -- can barely convince me to buy a new pillow, and I'm no god. She certainly can't change my moral philosophy or political leaning. What can one paladin do today to the Olympic pantheon that an endless army of immortal Lawful Good missionaries couldn't do over the centuries?
I think there are two things going on here.

First, can a paladin persuade Zeus? My preferred approach, as a GM, is not to have the game pose problems for the players that their PCs aren't capable of answering. So if I take the view that Zeus can't be persuaded, then Zeus's opinions aren't going to be part of the game.

Second, the Olympians shape their home plane in the sense of determining its geography. But can they make it true that,on Olympus, free self-realisation is a necessary condition of achieving wellbeing? If they can, then their alignment choice is basically arbitrary (because had they woken up on the LG side of the bed, they could equally have made it true that social order is a necessary condition of achieving wellbeing. There would be nothing actually at stake in the disagreement between LG and CG.

To me, the campaign set-up seems to offer more prospect of engaging play if the disagreement between LG and CG over the necessary conditions for human wellbeing is treated as a real one, and actual play then permits this to be settled one way or the other (eg by finding out what, in play, follows from the PCs rebelling against the social order, or alternatively what follows from the PCs imposing social order on those who (at least initially) reject it).
 

all so-called virtues are only virtues from a certain perspective, and your PC is encouraged to disagree with the consensus perspective on what those virtues (and vices!) are or should be
What is the difference between "X is a virtue from this perspective but not that perspective" and "some people believe that X is a virtue, but others disagree?" It seems important to PS that the first be different from the second - otherwise there is no "consensus reality", there is just majority and dissident belief. But it is hard for me to grasp the difference.
 

I've always been a little puzzled by Sauron's motivations.

It may be interesting to consider, in light of the direction this conversation has gone, that Tolkien did not conceive of Sauron, or most probably Morgoth either, as simply, unfathomably evil, but rather as someone with the same motivations that could believably lead a normal person to commit acts that we would call evil.

J. R. R. Tolkien said:
‘In my story I do not deal in Absolute Evil. I do not think there is such a thing, since that is Zero. I do not think that at any rate any 'rational being' is wholly evil. Satan fell. In my myth Morgoth fell before Creation of the physical world. In my story Sauron represents as near an approach to the wholly evil will as is possible. He had gone the way of all tyrants: beginning well, at least on the level that while desiring to order all things according to his own wisdom he still at first considered the (economic) well-being of other inhabitants of the Earth. But he went further than human tyrants in pride and the lust for domination, being in origin an immortal (angelic) spirit.’

We can see here that Sauron, in his origin was what we would consider to be LG, in that he desired the well-being of all creatures, and sought to bring it about through the establishment of order. Tolkien, through Elrond, alludes to the fall of Sauron in LR.

Elrond said:
For nothing is evil in the beginning. Even Sauron was not so.

Out of his desire to benefit all beings, Sauron eventually became a LN order fetishist, coming under the tutelage of Morgoth because of his admiration for Morgoth's effectiveness in carrying out his own designs. It was at that point, for Sauron, that purpose became the determinant, and he became willing to dismiss the rights of other creatures to their own well-being in his pursuit of the control and domination that were necessary for him to implement his plans. Thus, descent from LG to LE was complete in Sauron in a way that is very relatable, and has many parallels in the behavior and history of non-fictional people. He simply felt that he knew better, and after the end of the First Age, and the further withdrawal of the Valar into the west, he most likely felt that it was in some way his responsibility. According to Sauron, the world needed a God-King.

So what happens when Sauron scans himself and discovers he is evil? I believe that he would not be surprised. All that would tell him is that he is someone who has decided that trampling on the rights of others is necessary to carrying out plans that he believes will ultimately be of some benefit. In Sauron's case, this benefit was most likely not just for himself (which would be CE), but rather in the service of what he must have conceived as "the Greater Good".
 

Related Articles

Remove ads

Remove ads

Top