I don't like these sorts of characterizations of non-humans. I don't use non-human types as stand-ins for any real-world ethnic groups. If you meet a bugbear in one of my games, he's much more likely to resemble, in terms of speech and behaviour, a member of the dominant human society to which he lives in proximity, albeit a rather boorish and aggressive one, than he is a member of a foreign human culture. This sort of thing smacks horribly of the Jar Jar Binks and Trade Federation stereotypes that marred the Star Wars prequels. It's just a lazy way to characterize non-humans that's both offensive and, ironically, dehumanizing of both the character and the real-world culture that is thus being exploited.
All fantasy is, in some way, a metaphor or symbol for parts of the human condition. Being crass and over the top with the associations is just as bad, if not worse, than trying to bleach all the associations out. *shrugs* But the metaphor remains irregardless of your feelings by the very nature of fantasy works.
And what's wrong with a chainmail bikini? I dated a girl in college that was really into belly dancing, and she had a costume that featured a chainmail bikini. It was a really cool 6-in-1 pattern, too--she had spent a lot of money to have it custom made. Point is, it was awesome.
Is this a serious question? What's wrong is that its unrealistic for someone to actually wear in combat, and deliberately used to turn a woman (in the post above) into a fetish object for the male gaze. The post in question was deliberately used to demean and objectify a female character out of some sense of trying to piss off others out of a misguided sense of self-superiority and sexist entitlement.
There is plenty that is exclusionary. Gaming (video, TTRPG, or the like) is the equivalent of poker night or working on cars or any other traditionally male activity. For a long time it's been a chance for males to congregate without any of the concerns that occur when females enter the arena (flirting, having to change your language, feeling the need to impress the girl, etc.) It's one of those activities where you get together with a group of like-minded gamer nerds with no holds barred.
This is only true because the culture in those situations is exceedingly toxic. Check out Feminist Frequency if you don't believe me. There are active cultural pressures to
exclude others who might be interested in gaming. The writings of D&D and similar games have been repeatedly offensive to women and people of color. With more cultural diversity, we are actually seeing a far greater upswing in female and non-white gamers.
Here's the not-surprising thing. You make an effort to include others, and
they show up.
No one bothers males that like to get together to work on cars, drink and play poker, or play some sport together. Not sure why people are surprised that males like going into the cave when gaming with each other.
The problem is that you're ignoring the fact that there are women who love working on cars, playing poker, and playing sports, even with the guys. D&D has female players, and if it makes an effort to be more open to them, the player base will grow. That's a good thing for all involved.
I don't think D&D in and of itself was exclusionary. For whatever reason nerdy white guys were the primary audience for many years and I imagine still are. I always chocked that up to gaming being one of the many outlet males choose for creative, competitive, and social interaction for people maybe not so inclined to poker nights, sports, or other traditionally male activities.
Yes, yes it was exclusionary. Dwarven females in early games were specifically writen to huddle in kitchens in fright and cry. The only matriarchal society in the game generally is the drow. The overwhelming majority of games take place using the Middle Age European as a default, with an overwhelming number of white characters being the default. Those who had non-white skin were invariably monsters. That's kind of exclusionary. Anyone who wanted to game had to deal with a game based around white male power fantasies. Is it any surprise the game was predominantly played by white males when it was designed that way?
I'm sure the writers weren't being offensive (at least not on purpose). Its not like research on this stuff is readily available and saturated in the media like it is now. That's the thing with progress. Now, we're moving away into much more multi-cultural welcoming areas, and that's a good thing. With the hobby struggling, anything to bring in new gamers is welcome.
We're not talking casinos. We're talking poker nights a your buddies house. A night where the males get together to have what they consider "male" fun. As far as professional poker demographics, go check that out. Predominantly white and Asian male, by like a huge margin at the top of the game. There are some prominent lady poker players, but they are heavily outnumbered by males.
That has more to do with a predominantly patriarchal culture. Plus, when would most non-white people have the resources to dedicate to becoming professional poker players?
Celtavian, so-called "traditional male games" are only that because there's an active . Were you aware that women's sports actually has as large of a viewing as men's sports, but they're actually being deliberately sidelined in favor of more men sports despite viewership being roughly equal? That a lot of the viewership directly relates to the "assumption" that women must do the cooking and cleaning, even when they are a primary breadwinner? Being a woman in our society is not easy. Would the women rather sit down and watch a game and just let the others do the work? Hell yes.
Surveys show that white men show less and less interest in playing or reading of protagonists that match their race and gender, while women and other ethnicities show a greater importance of media showcasing women and non-white leads.
Fortunately for this younger generation, that is all changing. I've never seen so many females taking up gaming as a hobby. Being a gamer nerd is as cool as I've ever seen it. Comic books are being made into mainstream movies with a wider audience. That's good for the younger generation who should eventually start to display different demographics amongst gamers...I hope.
Probably because so many of our current adult hood were closet geeks, but now can share it with our kids. The internet and spread of information is a lovely thing.
Though I did read on some gaming blogs (video gaming mostly) that some female gamers were being threatened and given a hard time by male gamers using the anonymity of the Internet to rage on them. It was known as Gamergate. It sounded like typical male trolls slamming someone anonymously. Males mostly ignore this trash. A female often can't ignore stalkers or violent threats because a male can harm them badly without a weapon. It represents a real danger and feeling of being threatened.
Oh gods. Gamergate is so, so much worse than that. The gaters weren't slamming people. They were actively attacking them. We're talking about claling the police and SWAT on them, delivering bomb threats to businesses that allowed female game designers to speak, harassing not only the women themselves, but attacking their friends and family. They've lost their jobs, friends, and more because of this bullcrap. Their accounts were hacked, "games" that involved beating up pictures of famous women gamers were circulated, DOS attacks were launched, money stolen, fake accounts to try and get people to think they were someone else. Threats of rape and murder were common.
Gamergate went out of its way to physically, socially, financially, and business-related attack any one that represented a female view when it came to games. And not just video games, but table top game writers and novel authors. It was so bad that the FBI classified gamergate as an active hate group and is searching out its members for hate crimes and acts of terrorism.
Think about that for a minute. Gaming culture has its own KKK for non-white male members. Is it any wonder women aren't consider a majority in gaming when
their very lives and wellbeing are at stake?
And that doesn't touch on the fact that, in gaming, a lot of the higher positions are a boys-only club were women are often deliberately excluded based solely on gender.