crazy_monkey1956
First Post
Best Player (first because I like to be positive
)
I formed a gaming group in the Navy to play through the adventure path that starts with Sunless Citadel. This guy tagged along with his roommate to find out what we were all doing. He'd never played D&D before, or even an RPG before, but quickly and quietly rolled a barbarian and ended up playing in the first session. At the next session, after completely reading the PHB, he brought in a halfling rogue and PLAYED. After a week and one game session, he knew the rules better than anyone else at the table. His rogue character, and the ogre fighter he created midway through the campaign after a disastrous bout with a deck of many things resulted in a total party reboot, were memorable, effective, and all around awesome. The roper in The Forge of Fury? He not only beat the thing practically single handedly with clever and unique tactics, he also saved most of the rest of the party from getting swept down river and drowning. Another PC slipped his ogre an elixir of love, and he role played his infatuation with the party druid after that (played by my wife, no less) to the hilt, literally filling her room at the inn with flowers, and other such amusements. He even kept it up after the elixir wore off and the two characters eventually got married.
Second Best
Another "character actor" so to speak, whose characters were always very intriguing. The player himself was also extremely intelligent and one of the best DMs I've ever played with as well (I generally can't stand playing in most people's games because I'm too picky and fixated on "my way" of DMing). His interactions with other characters, both PC and NPC, were awesome and memorable. One example: The characters were traversing the bowels of a dragon shaped spelljammer-esque flying vessel that had been abandoned and over run by aberrations and undead and such. Using a lift on a pulley system the party had been perusing the various levels, when the pulley system broke and the lift started careening upward at lethal velocity. Using the one ring of featherfall in the group, the NPC wyrmling crystal dragon started flying people to safety. This guy's character volunteered to go last and ended up jumping as the lift slammed into the top of the mechanism. The dragon dove after him and barely reached him before he hit bottom. The two then had to dive into a corridor as the lift came down nearly on top of them. Up until this point, the character couldn't stand the crystal dragon. His character promptly hugged the dragon and risked his neck to save her later on when a werewolf pulled her under water.
Worst
Pretty much the rest of the navy group, the only exceptions being my wife and two other players, one of whom had to leave mid-campaign. These guys were juvenile, obnoxious, and changed characters more often than they changed their underwear. One in particular felt the need to trump other character strengths with a new character every week. After the ogre came to the party, he made up a frenzied berserker. After two players made a pair of partner rogues, he made a psion with an absurd dex and powers that trumped all of their skills.
More Worst
In a half-dragons campaign at the dawn of 3rd edition, one player, the boyfriend/fiance and later husband of my sister-in-law, created inane characters whose sole purpose seemed to be party disruption.
Most Worst
When I first joined the navy, but before finding the group mentioned above, I sat in on a session of supposed D&D. The DM claimed to be running "true" D&D as it was played by the "original" players. That meant no rules, whatsoever. The characters crossed editions and even game systems (one was a Rifts character, tech and all). The other players seemed to have no problem with this, despite the fact that he was essentially narrating a story and very rarely asking for any sort of player input. My character, a blind monk (who preferred being blind) was offered the chance to get his sight back. I said, "I refuse." He said, "No you don't." And proceeded to completely rewrite my character's background. I promptly left.
Quentin and Marie

I formed a gaming group in the Navy to play through the adventure path that starts with Sunless Citadel. This guy tagged along with his roommate to find out what we were all doing. He'd never played D&D before, or even an RPG before, but quickly and quietly rolled a barbarian and ended up playing in the first session. At the next session, after completely reading the PHB, he brought in a halfling rogue and PLAYED. After a week and one game session, he knew the rules better than anyone else at the table. His rogue character, and the ogre fighter he created midway through the campaign after a disastrous bout with a deck of many things resulted in a total party reboot, were memorable, effective, and all around awesome. The roper in The Forge of Fury? He not only beat the thing practically single handedly with clever and unique tactics, he also saved most of the rest of the party from getting swept down river and drowning. Another PC slipped his ogre an elixir of love, and he role played his infatuation with the party druid after that (played by my wife, no less) to the hilt, literally filling her room at the inn with flowers, and other such amusements. He even kept it up after the elixir wore off and the two characters eventually got married.
Second Best
Another "character actor" so to speak, whose characters were always very intriguing. The player himself was also extremely intelligent and one of the best DMs I've ever played with as well (I generally can't stand playing in most people's games because I'm too picky and fixated on "my way" of DMing). His interactions with other characters, both PC and NPC, were awesome and memorable. One example: The characters were traversing the bowels of a dragon shaped spelljammer-esque flying vessel that had been abandoned and over run by aberrations and undead and such. Using a lift on a pulley system the party had been perusing the various levels, when the pulley system broke and the lift started careening upward at lethal velocity. Using the one ring of featherfall in the group, the NPC wyrmling crystal dragon started flying people to safety. This guy's character volunteered to go last and ended up jumping as the lift slammed into the top of the mechanism. The dragon dove after him and barely reached him before he hit bottom. The two then had to dive into a corridor as the lift came down nearly on top of them. Up until this point, the character couldn't stand the crystal dragon. His character promptly hugged the dragon and risked his neck to save her later on when a werewolf pulled her under water.
Worst
Pretty much the rest of the navy group, the only exceptions being my wife and two other players, one of whom had to leave mid-campaign. These guys were juvenile, obnoxious, and changed characters more often than they changed their underwear. One in particular felt the need to trump other character strengths with a new character every week. After the ogre came to the party, he made up a frenzied berserker. After two players made a pair of partner rogues, he made a psion with an absurd dex and powers that trumped all of their skills.
More Worst
In a half-dragons campaign at the dawn of 3rd edition, one player, the boyfriend/fiance and later husband of my sister-in-law, created inane characters whose sole purpose seemed to be party disruption.
Most Worst
When I first joined the navy, but before finding the group mentioned above, I sat in on a session of supposed D&D. The DM claimed to be running "true" D&D as it was played by the "original" players. That meant no rules, whatsoever. The characters crossed editions and even game systems (one was a Rifts character, tech and all). The other players seemed to have no problem with this, despite the fact that he was essentially narrating a story and very rarely asking for any sort of player input. My character, a blind monk (who preferred being blind) was offered the chance to get his sight back. I said, "I refuse." He said, "No you don't." And proceeded to completely rewrite my character's background. I promptly left.
Quentin and Marie