Anyone have any comments about the prestige classes from Asgard magazine?
Blind Assassin: In hindsight, I've learned this was based on something from Buffy or Angel, but still, it's kinda cool. Warriors are blinded but trained to have precognition in combat.
High Sorcerer: Gains greater magic powers, at the expense of taking damage while casting spells. Effectively, they become the physical embodiment of magic.
Feyspeaker: This class becomes restricted in the type of spells it can cast (evocations and necromancy are usually a no-no, but illusions and enchantments are great), and in exchange slowly adopts traits of various fey creatures. Also, they can lead circle dances, where several people can participate in casting a spell through dance. Though these spells take longer to cast, the Feyspeaker gains many options when applying them. At 10th level, she gains my favorite power, which allows her to lure and trap unwitting attackers in the fey realm. In effect, it's kinda like power word, kill, but isn't much cooler just knowing that your foe is going to dance himself to death over the next fifty years?
Stiltling: A halfling and gnome fighter class where the warrior runs around on two spears, staves, or polearms, using them as stilts to gain a height and reach advantage.
Ley Line Magus: Almost the magical equivalent of the Dwarven Defender. They bind a nearby stream of magical energy to the point that they're standing at, and as long as they don't move, they gain bonuses to their spell power, can scry down the length of the line, and eventually just cast spells purely from ley energy, without having to use their own spell slots. Great for a mage who wants to lay in siege.
Adventuring Scholar: A class from Privateer Press that is based on Indiana Jones.
Nevae Wanderer: From Thunderhead Games, I sadly can't recall much of this class. I believe they just had a great variety of bonuses based on their wanderings.
Taranesti Sword-Dancer: A dark Elven take on the Bladesinger. Instead of using both magic and swordplay, the Sword-Dancer makes the two disciplines one. A slash of a blade might change in mid-swing to become the somatic component of a spell, and skilled Sword-Dancers can parry spells as easily as they deflect swordblows.
Undead Hunter: A hunter who is undead, as opposed to one who hunts undead.
Crescent Island Spellsinger: The sea is always speaking, whispering in the lap of tides, or roaring through the crash of stormwaves. A song-based class, the spellsinger befriends the song of the ocean, which will always accompany her, acting as a second voice. This voice protects from sonic attacks, grants mild bardic abilities, and can eventually cast its own spells. A high-level spellsinger can master a whole choral symphony of seasong, casting as many as three spells per round, though this taxes her greatly.