The worst Roleplaying game ever!!!

Lets see, I have played and run Synnabar. It is an interesting game to say the least, and it happens to be my wife's first game. I still think that she likes it the best of all that she has played. I found it amusing for the numbers that it involves, but the Character creation just takes way to long, and don't forget the calculators please!

As for Amber, I have run it three times. Once it went really well, the characters were interesting and decided to do things. The other two times the characters would not do anything, would not meet up, would not deal with the problems that they encountered etc, it would have been eaiser to pull the players teeth with a pair of plyers. Amber is very much a game that the players determine the amount of fun to be had.
 

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Anyone remember SenZar?

It was more noted for the flamewars surrounding its debut on rec.games.frp.misc, where its creators posted under a variety of assumed AOL screen names to vehemently defend it (while claiming to be "fans").

There was a novel, as well. (twitch) Here's a sample:

oh, god, no...
Shouts... echoes... sibilant hisses of hatred.
A’NAHL NATHRAK... no...
Death in D-minor.
Sympathetic pulse inside my soul. no...
what the hell is in my hands? don’t look...
Skurge. Hate/Pain/Death-Brother!
Fly-spawn mind-burrow.
Mindtouch...
“Tatternorn! The Void calls!”
sword/bladetalk?
“Yes. As never before...”
Resistance—no avail. Here, in DruusDome, in the deepest bowels of the Midnight Realm, there is no such thing as resistance. Here, the Shadar rule supreme. Here, for the glory of the Dark One, we all shall die.

and another:

My surname, as custom permits, was from my father’s side of the family, passed down from some long-ago mountaineer ancestor. I preferred my surname in conversation; and, as such my friends knew me. Besides, “Logan” made a better stage name than “Christopher,” which I refused to shorten to “Chris,” which was androgynous; or to “Christ,” which was, at the very least, offensive to about half of the world, not to mention a bit presumptuous. Well, maybe just a bit.

Oh yeah. There was much pain.

J
aside: was Synnibarr the one where the players could declare a gme null & void (but still get XP!) if they found out the DM had made a mistake?
 



at 10:54, KDLadage wrote:
Yep. That was the one.
at 10:56, Vargo wrote:
Yup, that's the one.
Synchronicity I
From the album Synchronicity (A&M)
Words and music by Sting



With one breath, with one flow
You will know
Synchronicity

A sleep trance, a dream dance,
A shared romance,
Synchronicity

A connecting principle,
Linked to the invisible
Almost imperceptible
Something inexpressible.
Science insusceptible
Logic so inflexible
Causally connectable
Yet nothing is invincible

If we share this nightmare
Then we can dream
Spiritus mundi

If you act, as you think,
The missing link,
Synchronicity

We know you, they know me
Extrasensory
Synchronicity

A star fall, a phone call,
It joins all,
Synchronicity

It's so deep, it's so wide
Your inside
Synchronicity

Effect without a cause
Sub-atomic laws, scientific pause
Synchronicity.........
 
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This may technically come under the heading of the RIFTS system, since all of paladium's stuff seems to more or less use the same system, however I would have to nominate Robotech from Paladium.

In a system that was all about Giant robots, charging/flying/swimming and soaring through space there was one little tiny, problem. There were essentially no rules for movement or manuver for the any of the vehicles or covering any of the different enviroments. The closest I could ever find was three or four manuvers that were listed under the piloting skill (IIRC). That and the bots/vehicles had max speeds listed.

Pitty, such wonderful source books, great universe with terrific potential, but almost no system to actually use any of that with. BTW does anyone know of any homebrewed rules to make the system actually usuable?
 

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