The worst Roleplaying game ever!!!

a little defense

Actually Dragonraid is a great buy. Most companies will charge you 3 times as much for something to clutter up your closet with.

Powers & Perils had good potential too, or it might have had. Seeing as how I could never complete the PC, it was a bit hard to figure out how good the game was.
 

log in or register to remove this ad

I have to say I havent really played any games that I'd consider REALLY bad.

There are systems that I didn't like though...like Storyteller.

I am a little distressed that games that I love are cropping up in this thread (Rolemaster/SpaceMaster/MERP, Shadowrun and Classic Marvel to name 3 examples).
 
Last edited:

Number47 said:
Well, thankfully I haven't played very many bad game systems. The worst that I played was Marvel Superheroes. Fun game, overall, but very annoying that not all heroes are created equal. Hmm, bad guy has Incredible rank body armor. Hmm, my character sheet has nothing over Remarkable...nope, can't hurt him a bit. Add to that the fact that your characer would never, ever get any better.

TSR's Marvel Super Heroes is what got me into gaming. I'd played AD&D, but didn't get much from the experience, mainly due to the cookie-cutter classes.

Marvel's mechanics had a simple elegance that allowed you to make up any character with absolutely any power you could think of. No calculator necessary. It was a great game for young kids to pick up and start playing right away.

True, not all heroes were created equal...but all super heroes aren't created equal. When Spider-Man first encountered the Hulk and tried slugging him, he realized that the big green guy's Monstrous Body Armor eclipsed his Incredible Strength. My group thought that was actually an advantage over Champions, where the normal human martial artist/detective and the 100-ton-bench-pressing demigod seem to hit for roughly the same amount of damage.

To MSH's credit, I played in a campaign that lasted about 5 years, but ultimately I wound up agreeing with you, that the attack-versus-defense system was flawed to a point where a conflict between Mandarin and Iron Man was a stalemate from the get-go.

Kanegrundar said:
Anything Palladium: I love the Rifts setting, I think it's great, but the rules are an uneven mish-mash so horribly thrown together that it's unplayable. I think I know why Kevin Siembieda doesn't want D20 conversions of his game to come out: He'll finally have proof how horrible he is at game design!

Oh man, has he taken that position publicly? That's really a shame. RIFTS is the one game I'd most love to see get the d20 treatment.

Yeah, Palladium is a horribly clumsy system with no sense of scale. You have a powerful class like Dragon or Mind Melter and a more-often-than-not useless class like Vagabond or City Rat running around side-by-side, supposedly balanced by the fact that it takes a bit more XP for the former to advance a level than the latter (and it's never so much XP that it makes more than a level's worth of difference).

Meanwhile you have some poor guy who picked the Ley Line Walker because of all the awesome picks of the walkers wielding cool-looking arcance energies, and he's getting depressed because he's looking through the spell list and seeing there are no such spells in the game. Instead, he finds an eigth-level spell that gives your opponent flatulence for a few rounds.
 
Last edited:



Walter_J said:


Really? What level did you start at? Years ago, a friend of mine told me he ran a great campaign and they started at 5th level (or the equivalent in terminology. The number 5 sticks in my head anyhow.) If often thought that may have been the reason for our bad experience. Which isn't totally unheard of. We had many RM campaigns that started out at 5th, just to give the characters a shot at survival!

I think I started the core group at 3rd level. As characters died and players dropped out I introduced new PC's at the latest level. After three years not one of the original players was left. :) But we had great fun. We played every Saturday night. Ah, the good old days... :)
 

Scarbonac said:
Games that suck:


Villains and Vigilantes -- picked this up used at a gaming shop 15 years ago, plus adventure and villain books.

Unplayable. Un-frelling-playable. Character generation goes past ''arbitrary'' into ''Why bother?'' territory.


SNIP

but I like V&V, do you really have the adventures? Which ones? Are they by Bill Willingham?

I mean it's not like V&V is ... oh... I don't know... say... AMBER.




I really hate that game..... really.

edited to close quote and contemplate hating Amber some more
 
Last edited:

Scarbonac said:
Villains and Vigilantes -- picked this up used at a gaming shop 15 years ago, plus adventure and villain books.

Unplayable. Un-frelling-playable. Character generation goes past ''arbitrary'' into ''Why bother?'' territory.

Wow. We had a blast with V&V when I was younger. Chargen was the best part, since you neve knew what you were going to get. :) Though, technically, you didn't have to roll for your powers; there was an option to pick, iirc. And the art ruled.

Scarbonac said:
Swordbearer : Just weak and dull (and also pulled from the discount/bargain pile-- I begin to see a trend building).

I state again that this game was the bomb.

Scarbonac said:
The worst, in my opinion, however, was SPI's Dragonquest -- ugh, just ugh.

Man, three stirkes and you're out! :)

DQ was an awesome game. Yeah, you had to roll a d% (not on a table) to see if you could be a non-human race, but how different is that from the old "roll 3d6 in order and see what classes you qualify for" that was the hallmark of AD&D1e? C'mon, it was the 80s.

DQ is one of those games that I didn't really get around to reading until just a few years ago, and it just blew me away. It was great for its time, and even holds up fairly well today. Heck, it was one of the first RPGs to use a point-buy system for stats. Also one of the earliest "classless" (along with RuneQuest) FRPGs. Bloody brilliant. I'd happily take an opportunity to play it or Swordbearer even now.
 

Hey Larry, I know how you feel. I played Amber for a little while as a naive young dice slinger...dear lords of the Abyss, that game sucks. But think for a moment about how much you really hate it. Go on, just for a moment- I hate Vampire about 10 times more than that.
 

Hmmm, really, really bad games:

The Mega System by Armory

The Saga System, more for what it did to Dragonlance than for the system itself

Just about anything by Palladium - can you say megadamage? Knew you could!

Yysgarth - who's spelling I have no doubt mangled.

Everwhere, let's make sure that I got this right - you resolve the situation by the picture on the card, just make it up? Yeah, right...

And yes, Spawn of Fashan, of which I have only seen one copy, purchased by my D.M. of the time after he read the review in Dragon. (Come on Pirate Cat, it has to be a joke, the Dumb Names Syndrome, the Lands of West - Where Melvin is Standing Now? It was a joke, please, please say that it was a joke!)

The worst game I ever played though was Privateers and Gentlemen, a convention game so bad I sent my character into a hopeless battle just to kill him off, and then the GM handed me another character!

And lest it be forgot, there are also some really bad supplements for games out there. Anybody remember Unearthed Arcana? And I still have the Fiend Folio. (Mmmm, Flumph with syrup and a side of bacon!)

The Auld Grump, who saw some of his favorite games on this list...

*EDIT* Whoops, forgot the Perry Rhodan RPG, translated (badly) from the German....
 
Last edited:

Remove ads

Top