Whizbang Dustyboots
Gnometown Hero
Most people on the thread understood the premise just fine. Mistaking people disliking something for not understanding it is some sort of syndrome online, I think.
Personally, this system is a lot more interesting than traditional foes just disappearing from the campaign after a point, or having armies of mooks to get through to get to the meat of the encounter. Having said that, I certainly do agree that there's a suspenson of disbelief that'll be required in a standard campaign.
Of course, if you build a campaign around this model, it's certainly possible to make it more plausible -- maybe the campaign is about fighting their way to the Dark Lord and as they level, they're encountering progressively more elite agents and troops. A squad of level 12 gnoll rangers are perfectly plausible if they're the Lord's Claws and not just, say, some random tribe that happens to be dramatically tougher than the ones 50 miles away.
And I agree with the monster adventuring party idea -- even in a standard campaign, there's nothing stopping you from having evil counterpart parties being more or less the party's level (and levelling up at roughly the same speed) as their antagonists. Heck, after the players kill off a few enemy NPC parties, you can have the survivors band together in a Legion of Doom kind of thing for added fun.
Personally, this system is a lot more interesting than traditional foes just disappearing from the campaign after a point, or having armies of mooks to get through to get to the meat of the encounter. Having said that, I certainly do agree that there's a suspenson of disbelief that'll be required in a standard campaign.
Of course, if you build a campaign around this model, it's certainly possible to make it more plausible -- maybe the campaign is about fighting their way to the Dark Lord and as they level, they're encountering progressively more elite agents and troops. A squad of level 12 gnoll rangers are perfectly plausible if they're the Lord's Claws and not just, say, some random tribe that happens to be dramatically tougher than the ones 50 miles away.
And I agree with the monster adventuring party idea -- even in a standard campaign, there's nothing stopping you from having evil counterpart parties being more or less the party's level (and levelling up at roughly the same speed) as their antagonists. Heck, after the players kill off a few enemy NPC parties, you can have the survivors band together in a Legion of Doom kind of thing for added fun.