Dragonblade said:
Your playing a game where wizards cast spells! What makes a low-level game any more "believable" than a high level game? Its all subjective.
Because in the real world most people are 'low level', living lives of quiet desperation. I would quote Leonardo daVinci, but the censors might get annoyed.

His statement about what most people were good for was, ummm, earthy. Most people go through their lives without great challenge, and it is through challenge that growth occurs. I would place myself as a 3rd level expert for example, with co-workers who would quallify as levels 1-4. And are clients are definitely commoners! (Sorry, I am in a cynical mood tonight, bad day at work.)
Dragonblade said:
The epic level rules don't work if you try to hold every creature and NPC to default baseline assumptions. Nor do they work in a low-magic setting. Because for one thing, the rules system they are designed for doesn't really work for low-magic well in the first place.
In that context, I agree, they are crap. But if you use those rules in a high magic, high level game, they work fine. That's all I'm saying. I'm not saying high level D&D is the be all end all. Or that you are a bad DM if you don't use the epic level rules. In fact, if you prefer a low-magic, low-level game, then you probably will hate the epic level rules.
I'm just saying, in general, adding levels to monsters can make high level games run more smoothly. It works just fine for me in my games, and it can work just fine in other people's games.
If you don't like the epic rules or high level games, then more power to you. But that has more to do with YOU, and your preference for a certain play style, than it does with the rules themselves. I mean the number of children who hate asparagus is vastly more than the number of children who hate chocolate cake, but that's simply personal taste, it has nothing to do with asparagus actually being bad. Quite the opposite in fact. Obviously, popular opinion does not equal truth or fact.
I'm just trying to get people to open their minds and realize there is more to D&D than the common mantra of "low-level is good, high-level is bad."
The argument would work better if the high level (epic) rules
weren't bad. They are, so High-level (epic)
is bad!
*EDIT* Notice that I am blaming the rules, not the concept. It is the way that the concept was implimented that completly ruins it for a lot of people.
And for what it is worth I have run high-level (non-epic) games just fine
without beefing every gnoll up to match the PCs. We have not run up to level 20, but level 17 has been achieved before the campaign wrapped. And the wrap was planned in from the beginning.
A lot of what you advocate sounds like exactly why I do not enjoy either epic or MMORP games. Don't try to create a realistic setting, throw bigger monsters at them instead! Don't worry about the effect of this massive amount of treasure (equal to most kingdom's treasuries) entering the economy, come up with bigger weapons for them to spend it on! Who cares where the money goes after that?
Bah. It is a story told by an idiot - full of sound and fury, signifying nothing.
The Auld Grump, why yes, I am cranky tonight, why do you ask?