DogBackward
First Post
Ok, now, I'm perfectly willing to multiclass out the wazoo to get the concept I'm going for. I'll admit, while I'm not a powergamer, I do like to have characters with cool and unique abilities and combinations of abilities. But, when it comes down to it, I'm also a rather lazy guy. Lazy in the sense that rather than keep trying to get to one of my favorite archetypes (the spellcasting thief) through tedious multiclassing and such, I went and made a stealth-centric spellcasting rogue. It's not big on the actual sneak attack or the like, but it focuses pretty heavily on stealth, not being seen, and getting away if you are seen. So, anyway, here's the ultimate in magical infiltration, the Wraith.
Edit: Added the changes as detailed below.
[sblock=Wraith Class Features]Spellcasting
You use Intelligence as your primary spellcasting score. Your caster level equals your Wraith level. You cast your spells spontaneously, and may cast any spell on the Wraith spell list. Your spells are arcane in nature. You learn spells from the Wraith spell list, below.
Armored mage
As the Bard ability.
Eldritch Shadow (Su)
You blend perfectly in the shadows, and even produce your own when you need to rely on stealth. You add your intelligence bonus to any checks you make for the hide and move silently skills.
Uncanny Dodge
As the Rogue ability.
Trapfinding
As the Rogue ability.
Sneak Attack
As the Rogue ability.
Shadow Dodge (Su)
As an immediate action, you may sacrifice a spell slot when an opponent attacks you. If you do, you gain a dodge bonus to AC equal to the level of the spell sacrificed, and concealment. If you are using the total defense, attack defensively or combat expertise options when you use this ability, you gain double the dodge bonus, and total concealment, though your foe is still attacking the correct square.
Emergency Spellcasting
When you need a quick escape, you may rely on one of your many spells. But sometimes, there isn't time to cast the entire spell. You may use this ability a number of times per day equal to 3 plus your intelligence modifier, minimum 1/day. You may cast any spell with a duration of longer than one round as a swift action. If you do, the duration of the spell is reduced to one round. You may only cast Wraith spells with this ability.
Shadow Movement (Su)
At 5th level, 10th level, and 15th level, you may choos one of the following abilities to enhance your movement capabilities. You may choose each ability only once, and so will gain all three by level 15. In addition, each time you gain this ability, your base land speed increases by +10ft.
-> Spider's Shadow
You add your intelligence bonus to climb checks. You do not lose your dexterity bonus to AC while climbing, and you move at your base land speed with a successful climb check.
-> Toad's Shadow
You add your intelligence bonus to jump checks. You are always considered to be running for the purpose of making jump checks, as well. Finally, you only double the DC for standing jumps, instead of quadrupling it.
-> Dancing Shadow
You add your intelligence bonus to balance and tumble checks. You do not lose your dexterity bonus to AC when balancing, and may move at full speed while using both skills.
Evasion
As the Rogue ability.
Slippery Mind
As the Rogue special ability.
Shadowslip (Su)
As a move action, you may sacrifice a spell slot to teleport a short distance. This is usually used to escape a grapple or other tight situation. You must have line of sight to your destination, and may taleport 5ft per level of the spell sacrificed.
Silent Spells
You may add the Silent Spell metamagic feat to any Wraith spell you cast, without increasing the spell level or casting time. You do not need to know the Silent Spell feat. You may use this ability a number of times per day equal to 3 +your intelligence bonus.
Swift Diversion (Su)
As a swift action, you may sacrifice a spell slot to create a momentary minor illusion. You may use the bluff skill to feint in combat, or to create a diversion, as a swift action. In addition, you gain a bonus on the bluff check equal to twice the level of the spell sacrificed.
Arcane Sneak Attack
As a standard action, you may sacrifice a spell slot to make a melee attack. If your attack is also a sneak attack, you gain a bonus to the attack roll equal to the level of the spell sacrificed, and deal +1d6 sneak attack damage, +1d6 per two levels of the spell sacrificed. For example, sacrificing a 4th level spell would gain an additional +3d6 sneak attack.
Improved Uncanny Dodge
As the Rogue ability.
Cloak of Shadows (Su)
As a swift action, you may sacrifice a spell slot. If you do, you gain a bonus to Hide and Move Silently checks equal to twice the level of the spell sacrificed. In addition, you gain concealment (20% miss chance), which improves to total concealment (akin to invisibility) while in dim lighting or darker. These bonuses last for one round per level of the spell sacrificed.
Improved Evasion
As the Rogue special ability.
Shadow Step (Su)
When you use your Shadowslip ability, you may teleport 10ft per spell level, and you need not have line of sight to your destination.
Stilled Spells
You may add the Still Spell metamagic feat to any Wraith spell you cast, without increasing the spell level or casting time. You do not need to know the Still Spell feat. You may use this ability a number of times per day equal to 3 +your intelligence bonus.
Shadow Apotheosis (Su)
You permanently gain concealment, giving you a 20% miss chance at all times. If another effect would give you concealment, you instead gain total concealment. Your foes can pinpoint your square by the swirling shadows, but you still gain a 50% miss chance. In addition, you gain a +10 bonus to all Hide and Move Silently checks.[/sblock]
[sblock=Wraith Spell List]Note that these are only the spells listed in the PHb. Quite frankly, I don't have the time to find every single appropriate spell for the Wraith. There are many more spells in other supplements and such books that fit the theme of the Wraith perfectly. In deciding which spells fit, keep the following guidelines in mind.
-> Only simple illusions that foil detection. None of the "Image" illusions, for example.
-> Some effective divinations, but mostly only teh kind that would make it easier to find secrets, or get into places.
-> Movement, misdirection and stealth-related spells are always a great fit. If it helps you hide, it's allowed.
-> No damage spells. The Wraith class is about infiltration and espionage, not assassination. At least, not always.
0-Level Spells
Detect Magic, Read Magic, Prestidigitation, Detect Poison, Ghost Sound, Dancing Lights, Mage Hand, Message, Open/Close, Arcane Mark
1-Level Spells
Alarm, Hold Portal, Obscuring Mist, Unseen Servant, Detect Secret Doors, Disguise Self, Magic Aura, Animate Rope, Expeditious Retreat, Feather Fall, Jump
2-Level Spells
Arcane Lock, Obscure Object, Fog Cloud, Locate Object, Darkness, Blur, Invisibility, Mirror Image, Misdirection, Alter Self, Cat's Grace, Darkvision, Knock, Rope Trick, Spider Climb, Whispering Wind
3-Level Spells
Nondetection, Arcane Sight, Clairaudience/Clairvoiyance, Displacement, Invisibility Sphere, Gaseous Form, Secret Page
4-Level Spells
Dimension Door, Solid Fog, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Greater Invisibility
5-Level Spells
Private Sanctum, Prying Eyes, Telepathic Bond, Mind Fog, Seeming, Passwall
6-Level Spells
True Seeing, Mislead, Shadow Walk, Veil, Phase Door (7th), Ethereal Jaunt (7th)[/sblock]
Edit: Added the changes as detailed below.
Code:
[b][u]The Wraith[/u][/b]
[b]Class Attributes
HD[/b] d6
[b]BAB[/b] Medium
[b]Saves[/b] Reflex
[b]Skills[/b] 8+Int
[b]Class[/b] As rogue, plus Concentration, Spellcraft and Knowledge (Arcana)
[b]Prof.[/b] Simple weapons, all light martial weapons, and rogue weapons
Light armor, no shields
[b]Class Features
Cls Special [u] Spellcasting [/u] [u] Spells Known [/u]
Lvl Features 0 1 2 3 4 5 6 0 1 2 3 4 5 6[/b]
[i]1[/i] Trapfinding 2 - - - - - - 4 - - - - - -
Armored Mage (Light)
Eldritch Shadow
[i]2[/i] Sneak Attack +1d6 3 0 - - - - - 5 2 - - - - -
Shadow Dodge
[i]3[/i] Uncanny Dodge 3 1 - - - - - 6 3 - - - - -
[i]4[/i] Emergency Spellcasting 3 2 0 - - - - 7 4 2 - - - -
[i]5[/i] Shadow Movement 3 2 1 - - - - 7 5 3 - - - -
[i]6[/i] Evasion 3 3 2 - - - - 7 5 4 - - - -
[i]7[/i] Sneak Attack +2d6 3 3 3 0 - - - 7 5 5 2 - - -
[i]8[/i] Arcane Sneak Attack 3 3 3 1 - - - 7 5 5 3 - - -
[i]9[/i] Shadowslip 3 3 3 2 - - - 7 5 5 4 - - -
Silent Spells
[i]10[/i] Shadow Movement 3 3 3 3 0 - - 7 5 5 5 2 - -
[i]11[/i] Swift Diversion 3 3 3 3 1 - - 7 5 5 5 3 - -
[i]12[/i] Sneak Attack +3d6 3 3 3 3 2 - - 7 5 5 5 4 - -
[i]13[/i] Improved Uncanny Dodge 3 3 3 3 3 0 - 7 5 5 5 5 2 -
[i]14[/i] Cloak of Shadows 4 3 3 3 3 1 - 7 5 5 5 5 3 -
[i]15[/i] Shadow Movement 4 4 3 3 3 2 - 7 5 5 5 5 4 -
[i]16[/i] Improved Evasion 4 4 4 3 3 3 0 7 6 5 5 5 5 2
[i]17[/i] Sneak Attack +4d6 4 4 4 4 3 3 1 7 6 6 5 5 5 3
[i]18[/i] Shadowstep 4 4 4 4 4 3 2 7 6 6 6 5 5 4
[i]19[/i] Silent Spells 4 4 4 4 4 4 3 7 6 6 6 6 5 5
[i]20[/i] Shadow Apotheosis 4 4 4 4 4 4 4 7 6 6 6 6 6 5
You use Intelligence as your primary spellcasting score. Your caster level equals your Wraith level. You cast your spells spontaneously, and may cast any spell on the Wraith spell list. Your spells are arcane in nature. You learn spells from the Wraith spell list, below.
Armored mage
As the Bard ability.
Eldritch Shadow (Su)
You blend perfectly in the shadows, and even produce your own when you need to rely on stealth. You add your intelligence bonus to any checks you make for the hide and move silently skills.
Uncanny Dodge
As the Rogue ability.
Trapfinding
As the Rogue ability.
Sneak Attack
As the Rogue ability.
Shadow Dodge (Su)
As an immediate action, you may sacrifice a spell slot when an opponent attacks you. If you do, you gain a dodge bonus to AC equal to the level of the spell sacrificed, and concealment. If you are using the total defense, attack defensively or combat expertise options when you use this ability, you gain double the dodge bonus, and total concealment, though your foe is still attacking the correct square.
Emergency Spellcasting
When you need a quick escape, you may rely on one of your many spells. But sometimes, there isn't time to cast the entire spell. You may use this ability a number of times per day equal to 3 plus your intelligence modifier, minimum 1/day. You may cast any spell with a duration of longer than one round as a swift action. If you do, the duration of the spell is reduced to one round. You may only cast Wraith spells with this ability.
Shadow Movement (Su)
At 5th level, 10th level, and 15th level, you may choos one of the following abilities to enhance your movement capabilities. You may choose each ability only once, and so will gain all three by level 15. In addition, each time you gain this ability, your base land speed increases by +10ft.
-> Spider's Shadow
You add your intelligence bonus to climb checks. You do not lose your dexterity bonus to AC while climbing, and you move at your base land speed with a successful climb check.
-> Toad's Shadow
You add your intelligence bonus to jump checks. You are always considered to be running for the purpose of making jump checks, as well. Finally, you only double the DC for standing jumps, instead of quadrupling it.
-> Dancing Shadow
You add your intelligence bonus to balance and tumble checks. You do not lose your dexterity bonus to AC when balancing, and may move at full speed while using both skills.
Evasion
As the Rogue ability.
Slippery Mind
As the Rogue special ability.
Shadowslip (Su)
As a move action, you may sacrifice a spell slot to teleport a short distance. This is usually used to escape a grapple or other tight situation. You must have line of sight to your destination, and may taleport 5ft per level of the spell sacrificed.
Silent Spells
You may add the Silent Spell metamagic feat to any Wraith spell you cast, without increasing the spell level or casting time. You do not need to know the Silent Spell feat. You may use this ability a number of times per day equal to 3 +your intelligence bonus.
Swift Diversion (Su)
As a swift action, you may sacrifice a spell slot to create a momentary minor illusion. You may use the bluff skill to feint in combat, or to create a diversion, as a swift action. In addition, you gain a bonus on the bluff check equal to twice the level of the spell sacrificed.
Arcane Sneak Attack
As a standard action, you may sacrifice a spell slot to make a melee attack. If your attack is also a sneak attack, you gain a bonus to the attack roll equal to the level of the spell sacrificed, and deal +1d6 sneak attack damage, +1d6 per two levels of the spell sacrificed. For example, sacrificing a 4th level spell would gain an additional +3d6 sneak attack.
Improved Uncanny Dodge
As the Rogue ability.
Cloak of Shadows (Su)
As a swift action, you may sacrifice a spell slot. If you do, you gain a bonus to Hide and Move Silently checks equal to twice the level of the spell sacrificed. In addition, you gain concealment (20% miss chance), which improves to total concealment (akin to invisibility) while in dim lighting or darker. These bonuses last for one round per level of the spell sacrificed.
Improved Evasion
As the Rogue special ability.
Shadow Step (Su)
When you use your Shadowslip ability, you may teleport 10ft per spell level, and you need not have line of sight to your destination.
Stilled Spells
You may add the Still Spell metamagic feat to any Wraith spell you cast, without increasing the spell level or casting time. You do not need to know the Still Spell feat. You may use this ability a number of times per day equal to 3 +your intelligence bonus.
Shadow Apotheosis (Su)
You permanently gain concealment, giving you a 20% miss chance at all times. If another effect would give you concealment, you instead gain total concealment. Your foes can pinpoint your square by the swirling shadows, but you still gain a 50% miss chance. In addition, you gain a +10 bonus to all Hide and Move Silently checks.[/sblock]
[sblock=Wraith Spell List]Note that these are only the spells listed in the PHb. Quite frankly, I don't have the time to find every single appropriate spell for the Wraith. There are many more spells in other supplements and such books that fit the theme of the Wraith perfectly. In deciding which spells fit, keep the following guidelines in mind.
-> Only simple illusions that foil detection. None of the "Image" illusions, for example.
-> Some effective divinations, but mostly only teh kind that would make it easier to find secrets, or get into places.
-> Movement, misdirection and stealth-related spells are always a great fit. If it helps you hide, it's allowed.
-> No damage spells. The Wraith class is about infiltration and espionage, not assassination. At least, not always.
0-Level Spells
Detect Magic, Read Magic, Prestidigitation, Detect Poison, Ghost Sound, Dancing Lights, Mage Hand, Message, Open/Close, Arcane Mark
1-Level Spells
Alarm, Hold Portal, Obscuring Mist, Unseen Servant, Detect Secret Doors, Disguise Self, Magic Aura, Animate Rope, Expeditious Retreat, Feather Fall, Jump
2-Level Spells
Arcane Lock, Obscure Object, Fog Cloud, Locate Object, Darkness, Blur, Invisibility, Mirror Image, Misdirection, Alter Self, Cat's Grace, Darkvision, Knock, Rope Trick, Spider Climb, Whispering Wind
3-Level Spells
Nondetection, Arcane Sight, Clairaudience/Clairvoiyance, Displacement, Invisibility Sphere, Gaseous Form, Secret Page
4-Level Spells
Dimension Door, Solid Fog, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Greater Invisibility
5-Level Spells
Private Sanctum, Prying Eyes, Telepathic Bond, Mind Fog, Seeming, Passwall
6-Level Spells
True Seeing, Mislead, Shadow Walk, Veil, Phase Door (7th), Ethereal Jaunt (7th)[/sblock]
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