painandgreed
First Post
Irda Ranger said:Gap-filling, codification and systemization. ...
That's about it.
...
I'd have to disagree. The change from 2E to 3E was much greater in scope than that because there were certain design assumptions that were made that had not been there previously or were changed. This led to a much different game and game play than any pervious system changes. Some being:
-parties of 4
-that weekly play over a year would take them to level 20
-the above leads to the assumption of 13.3 level appropriate encounters per level, which requires a way to determine what is "level appropriate"
-each level appropriate encounter will expend 20% of parties strength
-the world would be shaped by the system (or the other way around)
Then parts of the system were designed around these assumptions. This led to meteroic rises in level over short periods of real and game time. Dungeon Crawls usually became dungeon romps as a party could not handle more than four encounters without risk. Obsession over making encounters level appropriate. Gameplay is way different in 3E than other editions because of these issues.