Irda Ranger
First Post
I expect that the discontinuity that SHARK is now trying to deal with is (1) the assumed distribution of class levels within society, and (2) the assumed level of skill that a 1st level character has.Doug McCrae said:The funny thing is, D&D handles this sort of character very well - he's high level. If he wasn't good at combat and still had all the rest of the skills, then there would be a problem.
SHARK's problem is that he knows a lot of highly capable, well-rounded Marines. They can kick ass, take names, and dance with the ladies. In fact, this well-rounded, highly skilled warrior is the norm. And yet, the DMG says that 90% of the NPC's wandering around are 1st level. Points #1 and #2 above directly contradict each other.
How can this be resolved? Either (a) 1st level characters need more Skill Points, (b) we need a more bell-shaped distribution of character levels, or (c) we de-couple Skill Points and Class Level entirely.
Option (a) is reasonable and simple for book-keeping. I also like (c), because it "makes sense", but I know that's subjective. I think option (b) is a bad idea, because higher levels should be rare, and reserved for extraordinary individuals. To stick with the Sailor example, someone with Profession (Sailor) (+8) [+4 Ranks, +3 Skill Focus, +1 Wis] is good enough for most cases, but I'd want at least +12's for going into the Alaskan crabbing season. BUT, they're still just regular guys (i.e., 1st level). Being even mid-level is reserved for special sailors.
We're just saying "Wouldn't it be nice if they could get as high as +15 without having to level up their HP and Saves too." Just to de-couple whatever "toughness" levels seem to indicate, and skill at a profession. Since there's no rational, real-world link, why not allow for acquiring one without the other?Hussar said:As has been mentioned, stats plus skill focus plus masterwork tools gives me an easy +10 at 1st level. A +10 in a skill is more than skilled enough.
Besides, not every Profession could have MW tools. What's a a Butler going to use - a MW steam iron and shoe-shine rag?

But that doesn't mean the Skill System works for all cases. It breaks down when trying to make a well-rounded character, or a super-expert with low HP, or a PC for whom adventuring is a "second career." Hence, all the house rules listed above about Backgrounds, free levels in the Expert class, acquiring Skill Points between adventures, a few more Skill Points per level, etc. etc. They're all just attempts to alchemically morph the rules from restraints into helpful tools.
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Ok, I think this is the third time I've come back to this point. Unless someone has something really inciteful to add, I think it's a dead horse. Let's get back on topic or move on.
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