not everything should be a sub class it just does not work for all concepts.Generic - Fighter, Rogue, Scorcerer
Should be a subclass - everything else
clearly you do not grasp what the monk is.I'd say the three types of classes are...
Pure Martial (Fighter, Monk, etc)
Full Spellcaster (Wizard, Cleric, etc)
And Mixed (Paladin, etc).
You then have Power Source - divine , primal, arcane, tool.
This gives us a nice 4x3 spread, with sorcerer or wizard as an outlier.
the most popular dnd setting is homebrew, I see your logic but because of how it is played it gets a bit complicated to implement, unless it was built for level 20+ play which could work.The issue is you are speaking for all with your assumptions. I actually like the way prestige classes have worked. Particularly how they are something to work towards and have a link to the setting. I found the issues to be the exception with their design. So, you are not going to reach some simple 3 part philosophy because preference is at the heart of many of these issues.
define monk then?Class Roots: Warrior - Magic - Expert
Source: Trained - Arcane - Divine - Primal
Role: Damage - Support - Control
Within that matrix, other than the Psion, that pretty much covers everything I can think of off the top of my head.
define monk then?
would not a wizard be trained arcane?
Yes, because who in their right mind would call the fantasy Martial Arts class... a martial.You do not grasp what the monk is.
I know I go on about this, but try New Monk. New Monk is a delicious 2024 recipe that very much tastes like Warrior. It's the monk you've always wanted!monk is its own class whether it is first or second is hard to say as it has always been done badly
druid should be a subclass of a presently non-existent class as giving any abilities on top of wild shape and full spell casting is insane, it would be the wild-shaped themed subclass.
LOL you certainly do! But hey, since it makes the game more enjoyable for you, that's the important part.I know I go on about this, but try New Monk. New Monk is a delicious 2024 recipe that very much tastes like Warrior. It's the monk you've always wanted!
With everything else does it really need spells or skill bumps, though?my only complaint is that it's the only class without spells or skill bumps.
and if we made a pure martial monk it would be the weakest class in the game as that just does not work in an area of plate steel and fire-breathing lizards.Yes, because who in their right mind would call the fantasy Martial Arts class... a martial.
Who'da thunk?
New Monk is better but far from full potential nor does it avoid some lingering criticismsI know I go on about this, but try New Monk. New Monk is a delicious 2024 recipe that very much tastes like Warrior. It's the monk you've always wanted!
Edit: I posted because I know exactly what you mean - since its inception, monk has always felt like neither fish nor fowl, the "what do we do with this guy?" member of the team. Not New Monk. New Monk tanks if you need it to, and does a great job of getting into melee and punching baddies in the face. If you're a small party a need someone to be a tank, you don't have to groan when the New Monk player volunteers.
it needs neither of those but it does need a massive change, all though more skill options as a baseline for all characters would not be bad.With everything else does it really need spells or skill bumps, though?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.