These pictures are begging for stats

Forest Earthquake Dragon

Earthquake Dragon, Forest
Colossal Dragon (Earth)
Hit Dice: 48d12+35 (62 hp)
Initiative: +1
Speed: ft. ( squares), burrow ft.
Armor Class: (-8 size, +1 Dex, + natural), touch , flat-footed
Base Attack/Grapple: +48/+73
Attack: Claw + melee ()
Full Attack: bite + melee (4d8+17) and 2 claws + melee (4d6+8) and 2 trees + melee (2d8+8) and tail slap + melee (4d6+25)
Space/Reach: 30 ft./ 20 ft. (30 ft. with bite, 40 ft. with trees)
Special Attacks: breath weapon, crush 4d8+25, earthquake, frightful presence, shockwave, tail sweep 2d8+25
Special Qualities: Blindsense 60 ft., darkvision 60 ft., damage resistance 15/epic, keen senses, immunities (ability damage, disease,
earth effects, energy drain, paralysis, poison, sleep and sonic damage), tremorsense 60 ft., scent, spell resistance 32
Saves: Fort +, Ref +, Will +
Abilities: Str 45, Dex 13, Con 33, Int 10, Wis 20, Cha 26
Skills: 408 (51 times 8)
Feats: 17 (7 regular plus 10 epic)
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Description



Combat


Breath Weapon (Su): As a standard action, a forest earthquake dragon can breathe a 120 foot cone of destructive resonance which does 24d10 sonic damage, halved with a successful DC45 Reflex save. Once the dragon breathes, it can not breathe again until 1d4 rounds later.

The save DC is Constitution-based.

Earthquake (Su): Once a day a forest earthquake dragon can create a devastating earthquake. This has effects similar to an earthquake spell, but it affects a 240 ft. spread within a range of 1360 feet, does twice the damage of the spell (200 hit points to structures, or 16d6 to creatures hit by a collapse) and the Reflex DCs to avoid its effects is 42. The save DC is Charisma-based.

Note that despite its similarity to an earthquake spell this is a supernatural effect, not a spell-like ability.

Frightful Presence (Su): A forest earthquake dragon can unsettle creatures with its sheer terrifying presence. Whenever the dragon attacks, charges or roars all creatures within 360 feet of a forest earthquake dragon that have less Hit Dice than the dragon must make a Will save against DC42. Those Save DC is Charisma-based. Those that succeed are immune to the dragon's frightful presence for 24 hours, those that fail are panicked for 4d6 rounds if they have 4 or fewer Hit Dice, or shaken for 4d6 rounds if they have 5 or more Hit Dice. Other dragons are immune to Frightful Presence.

The save DC is Charisma-based.

Shockwave (Su): By slamming part of its body upon the ground a forest earthquake dragon can produce a 40 ft. spread of devastating vibrations that does 10d6 sonic damage, or 20d6 against brittle or crystalline objects. The Shockwave's spread can extend from an intersection anywhere in the space occupied by the dragon. The Shockwave also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the Shockwave can negate the stunning and halve both the damage and the duration of the deafness with a successful DC42 Fortitude save. Any creature struck by a Shockwave while standing on the same ground as the Earthquake Dragon must also make a DC42 Reflex save or fall prone.

A forest earthquake dragon produces a Shockwave with a move action, during which time it can move normally using its land or burrow speed. It can produce the shockwave at any point on its journey.

Three times per day, a forest earthquake dragon can produce a Shockwave as a free action. It can make a regular move-action Shockwave to produce two Shockwaves in the same round.

The save DC is Charisma-based.

Tail-Sweep (Ex): 2d8+25 damage within a 40 foot semicircle from any intersection on the edge of the forest earthquake dragon's space. Reflex DC45 for half damage. The save DC is Constitution-based.

Skills


 
Last edited:

log in or register to remove this ad

OK, how about these for its primary supernatural attacks? The Shockwave is a modified greater shout, by the way.

I'm a bit worried that the DC of its Earthquake power is a bit high, especially the Reflex check to avoid being fatally crushed by a crevice. But then it is supposed to be a personification of a natural cataclysm.
Breath Weapon (Su): As a standard action, a forest earthquake dragon can breathe a 120 foot cone of destructive resonance which does 24d10 sonic damage, halved with a successful DC45 Reflex save. Once the dragon breathes, it can not breathe again until 1d4 rounds later.

The save DC is Constitution-based.

Earthquake (Su): Once a day a forest earthquake dragon can create a devastating earthquake. This has effects similar to an earthquake spell, but it affects a 240 ft. spread within a range of 1360 feet, does twice the damage of the spell (200 hit points to structures, or 16d6 to creatures hit by a collapse) and the Reflex DCs to avoid its effects is 42. The save DC is Charisma-based.

Note that despite its similarity to an earthquake spell this is a supernatural effect, not a spell-like ability.

Shockwave (Su): By slamming part of its body upon the ground a forest earthquake dragon can produce a 40 ft. spread of devastating vibrations that does 10d6 sonic damage, or 20d6 against brittle or crystalline objects. The Shockwave's spread can extend from an intersection anywhere in the space occupied by the dragon. The Shockwave also causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the Shockwave can negate the stunning and halve both the damage and the duration of the deafness with a successful DC42 Fortitude save. Any creature struck by a Shockwave while standing on the same ground as the Earthquake Dragon must also make a DC42 Reflex save or fall prone.

A forest earthquake dragon produces a Shockwave with a move action, during which time it can move normally using its land or burrow speed. It can produce the shockwave at any point on its journey.

Three times per day, a forest earthquake dragon can produce a Shockwave as a free action. It can make a regular move-action Shockwave to produce two Shockwaves in the same round.

The save DC is Charisma-based.
 
Last edited:

Okeidokey.. That looks great. I wouldent mind these crittes haveing a unique sort of defence mechanisim. Like the Tarrasques reflectiv carapace. Also sense it unique shold it have a Name?
 

Okeidokey.. That looks great. I wouldent mind these crittes haveing a unique sort of defence mechanisim. Like the Tarrasques reflectiv carapace. Also sense it unique shold it have a Name?

OK, I'll stick them in the rough stats.

As to a unique defence mechanism, I'm not sure what to do. They've already got immunity to the penalties of all Earth-based effects so they can summon an earthquake around themselves without harm. Maybe give them an Elemental's immunities since they are personifications of Earthquakes? That doesn't sound very "unique" though.
 

Okeidokey.. That looks great. I wouldent mind these crittes haveing a unique sort of defence mechanisim. Like the Tarrasques reflectiv carapace. Also sense it unique shold it have a Name?

It might be fun to call them all simply "The Earthquake Dragon", sowing confusion among the world as nature strikes back. Just when you think you've stopped it...there are more. :)
 

It might be fun to call them all simply "The Earthquake Dragon", sowing confusion among the world as nature strikes back. Just when you think you've stopped it...there are more. :)

How about there's a legend they're all the same immortal Earthquake Dragon which changes its form every once in a while. If you "kill" the Forest Earthquake Dragon, it just reincarnates with different attributes...
 


Heh i like the reincarnation thing. Maybe make a small article about how its stats chance when it reinecarnates. Also how long between rez cycles. GM judgment call or XDX Months?
 

Heh i like the reincarnation thing. Maybe make a small article about how its stats chance when it reinecarnates.

Well I was thinking if we stat up the other Earthquake Dragons then it would just randomly reincarnate as one of them, maybe the same as its previous body, and each form has different Supernatural abilities, e.g.:

Sandstorm Earthquake Dragon - Blasts all away before it.
Magma Earthquake Dragon - creates Volcanic Eruptions.
Avalanche Earthquake Dragon - Tears along just above the ground, crushing everything beneath it.
Firestorm Earthquake Dragon - Radiates infernal heat as it flies overhead, consuming whole forests.

Hmm, what other natural Cataclysms are there? Tidal waves are an obvious one, or massive releases of poisonous subterranean vapours or mudslides, giving us.

Tsunami Earthquake Dragon (I prefer this one but this one with the flippers would do to)
Miasma Earthquake Dragon (plenty of the dragons look rather unwholesome, such as this one with the sickly-coloured wings, this nasty looking fellow or this one with the green glow).

Speaking of green glows, maybe we need a Radioactive Earthquake Dragon :devil:

Oh, and there's also the possibility of a Mudslide Earthquake Dragon but
I can't see any of the ArtOrder pictures that would be a good fit.

Also how long between rez cycles. GM judgment call or XDX Months?

As for time period, I was thinking DMs discretion. It may come back within days or millenia, or when awakened by the powerful ritual the PCs are supposed to stop the bad guys casting!
 
Last edited:


Remove ads

Top