An interesting story; very unique setting and I particularly enjoyed the juxtaposition of historical features with D&D elements. Thanks for posting; helped speed a particuarly slow afternoon at work.
Col_Pladoh said:What was the price you charged for 2nd class passage fron NYC to London? did you use actual prices from that period? If so, where did you find the information?
Lazybones said:An interesting story; very unique setting and I particularly enjoyed the juxtaposition of historical features with D&D elements.
I would, but I'm not the DM this time around and each DM in our group does experience points their own way. I find that one big advantage to doing a "Story Hour" is that it helps with remembering everything that was done for when I sit down to do experience at the end of the module.Col_Pladoh said:Quick question: Do you give bonuses for hitting stationary targets in a non-threatening situation?
Glad you like it. That's the style of our games, heavy on the role playing with lots of humor. If you enjoy the style of this thread you'll also enjoy this other "Story Hour" of ours. We ran this action-packed Dungeon Magazine module last fall using chracters from our regular D&D campaign (during the months between "James Gang" and "O.K. Corral). It's a quick read, with three dozen chapters covering 9 games. If you read it please feel free to comment in the thread when you're done.Tallarn said:Just making sure you know how much I enjoy reading all the player quips in the story hour!