Hriston
Dungeon Master of Middle-earth (He/him)
[h=6]Thief’s Reflexes[/h]When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
Is there a standard way to handle this when a thief rolls 10 or less on initiative? I can see two possibilities.
One is that the thief just goes last, essentially acting on a zero or negative initiative count, something that doesn't normally exist in my games, because after initiative count 1 comes initiative count 20 of the next round.

The other is that the thief can't use the feature when rolling a 10 or less because, as above, negative initiative counts don't exist.
Another possibility is to roll it into the next round, so if you roll an 8, you get your second turn on count 18 of the next round, although technically that's no longer the first round then.
Anyways, I'd personally just go with the first option despite my misgivings. I just wanted to know if there's a consensus on this, or if someone has a different way of looking at it that makes more sense.