Hey all,
I posted this a couple of weeks ago on the WOTC boards but didn't get very many insightful answers. It was suggested that more & more thoughtful answers might be found here at ENWorld....so here goes.
I tried to get an answer from Cust. Support, but it was not decisive -- I'd like to see what the majority here thinks and how they are playing this:
Q: The passage in question is the text under Thievery reading
"The DM might decide that some uses of this skill
are so specialized that you are required to be trained
in it to have a chance of succeeding."
Is this supposed to function like Knowledge skills where tougher situations on a case-by-case basis are ruled as Trained Only or are you supposed to pick certain sub-categories, like Open Locks or Sleight of Hand and have 100% of those situations be designated Trained Only? (such as with Detect Magic under Arcana or Reduce Falling Damage under Acrobatics)
Here's the first response:
I replied:
Response:
I'm kind of frustrated by this answer -- how does your group play the Thievery skill?
How do you think the RAW should be taken? Personally I think it's option #2 above, but my group is not in agreement on this one. The DM in the group leans towards option #1 above -- ruling Open Locks and Sleight of Hand as (TRAINED ONLY)
What say you? (also curious, what does organized play such as the RPGA rule on this?)
I posted this a couple of weeks ago on the WOTC boards but didn't get very many insightful answers. It was suggested that more & more thoughtful answers might be found here at ENWorld....so here goes.
I tried to get an answer from Cust. Support, but it was not decisive -- I'd like to see what the majority here thinks and how they are playing this:
Q: The passage in question is the text under Thievery reading
"The DM might decide that some uses of this skill
are so specialized that you are required to be trained
in it to have a chance of succeeding."
Is this supposed to function like Knowledge skills where tougher situations on a case-by-case basis are ruled as Trained Only or are you supposed to pick certain sub-categories, like Open Locks or Sleight of Hand and have 100% of those situations be designated Trained Only? (such as with Detect Magic under Arcana or Reduce Falling Damage under Acrobatics)
Here's the first response:
This is a suggestion for a house rule. Therefore, how this rule would work would be totally up to the DM. There are not official rules to govern this.
Evan T.
Customer Service Representative
Wizards of the Coast
I replied:
Dear Evan T,
I understand that there is DM's subjective judgement here and there's
always latitude for house rules and that we could pick, as a house
rule, the opposite of what you answer.
I'm trying to understand how the RAW should be played. (which would
probably be the baseline rules that most other groups would be playing
by)
The choices are:
1) Certain subcategories of Thievery, be it Sleight of Hand, Open
Locks, Disable Traps, Delay Traps or Pick Pocket are designated by the
DM as (TRAINED ONLY) so that the skill functions like Detect Magic
under Arcana or Reduce Falling Damage under Acrobatics.
2) That Thievery works like the Knowledge skills in that easier tasks
anyone can do for any of the subcategories but the DM could rule that
a certain task was beyond the capability of those without training in
the skill on a case by case basis.
Thanks in advance!!!
Response:
Hello. I understand you want the baseline ruling, however, there is not one. There are no rules in the books to dictate this. If you choose to do this, how it is handled is up to your DM. The portion of the book saying ‘the DM might decide’.... is merely a suggestion for gameplay, and no rules for this have been created. I apologize.
Evan T.
Customer Service Representative
Wizards of the Coast
I'm kind of frustrated by this answer -- how does your group play the Thievery skill?
How do you think the RAW should be taken? Personally I think it's option #2 above, but my group is not in agreement on this one. The DM in the group leans towards option #1 above -- ruling Open Locks and Sleight of Hand as (TRAINED ONLY)
What say you? (also curious, what does organized play such as the RPGA rule on this?)