D&D 5E Thieves Have Gone Too Far in the City of Rogues

What does the Thieves' Guild of Morrigan value so highly that its absence incites panic?

Once again the infamous monstrous burglars known as the Florists have struck against the powers that be in Elissar, though perhaps this time they’ve bitten off more than they can chew. The target of their latest heist is none other than Charlan Olawarin, the Mirror of Morrigan’s ruling Thieves Guild, and they don’t know it but the well-meaning criminals have taken something that the masters of the City of Rogues will recover at all costs. This adventure for 4–6 PCs of 7th–8th level is a sequel to Northminster Job, decisively designed by Mike Myler, featuring illustrations by Ede Lazslo, Jori Hollander, Herman Lau, Hannah Seakins, and Phil Stone, and cartography by Umut Comak.


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  • 530. Adventure: More Again in Morrigan. Once again the infamous monstrous burglars known as the Florists have struck against the powers that be in Elissar, though perhaps this time they’ve bitten off more than they can chew. The target of their latest heist is none other than Charlan Olawarin, the Mirror of Morrigan’s ruling Thieves Guild, and they don’t know it but the well-meaning criminals have taken something that the masters of the City of Rogues will recover at all costs. This adventure for 4–6 PCs of 7th–8th level is a sequel to Northminster Job, decisively designed by Mike Myler, featuring illustrations by Ede Lazslo, Jori Hollander, Herman Lau, Hannah Seakins, and Phil Stone, and cartography by Umut Comak.
  • 529. Spells: Multiclass Magic. Practicing one tradition of magic is a trying task and two even more impressive—yet adventurers that learn to weave together the spellwork of each are capable of truly remarkable things. Courageous bard paladins can inspire and motivate whole crowds with battlecry, reverent cleric druids are able to heal many injured with an elegant life ripple, and brilliant artificer wizards can cast spell tinker to interfere with magic as it is brought into the world! Dividedly designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 528. Monstrous Menagerie: Portal Pests. New creatures are best taken with a dash of fey—whether the goal is trickery or violence they're sure to deliver. Consider the rainbow nibbler (CR 1/4) to trip up spellcasters with it's voracious appetite for magic, the telesleuth (CR 5) to throw a wrench in the works of psionic adventurers, or unleash warplings (CR 2) to spread havoc throughout a settlement as doors suddenly lead to inexplicable places nearby! Dynamically designed by Austin Conrad, illustrated by Hannah Seakins.
  • 527. Mini-Adventure: Border Kingdom Claims. A race of sorts is afoot in the Border Kingdoms thanks to a newly discovered silver deposit, and the Vorgaths are in need of capable adventurers to sift through their old estate to find proof that it is within the borders of their lands. They weren't the only nobles with this idea however, and a rival group is looking for the same deeds—with a plan to destroy the evidence! This mini-adventure for 4–6 PCs of 6th level was dedicatedly designed by Tyler Omichinski, illustrated by Indi Martin, and features the cartography of Dyson Logos.
  • 526. Intriguing Organizations: Ghost Wardens. Equipped with capture wands, forceholds, and more enchanted equipment besides these adventurers-turned-gaolers of ghosts are dedicated to eradicating haunting spirits—but to what end? This organization might be villains (there's a CR 3 ghost warden hunter for that event), have need for the aid of capable heroes, or instead try to recruit promising applicants proven able to contend with the undead. Darkly designed by Charlie Brooks, illustrated by Indi Martin.
 

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Mike Myler

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