This:
"whenever we were approaching a new class we had to home in on what makes this guy special and unique within in the game - not just in the world of D&D but, since we’re playing a game, why is this game piece different than another game piece and why do I want to play it instead another game piece."
I love the above quote. Why? Because too often in 4e we were told "you don't need rules to help you role play", and "you don't need different mechanics to make your class feel special/different". You know what... I do.
Have you ever played talisman? Even in the board game, the pieces are DIFFERENT, they do different things, you might pick a piece not because it is more powerful but because its more fun or quirky or you like some weird ability of the game piece. But in D&D 4e this element of the game has been diminished because they are so similar, same type of powers, same amount of powers, powers are mostly about combat. Just waaay to generic... blah. My class is more then just a thought of an sorceror in my head, it is also a game piece, and the sorceror game piece should act and work differently then paladin game, this might mean it might be more powerful or weaker at different times, in combat, or out of combat, at different level progressions or situations. It is ok if the classes are different, thats what the DM and the humans in the game who like and trust eachother are for.
The effort to make all the game pieces equivalent at all times in the game seems much more suited to professional or online play, which is sad, because D&D should embrace the things that cannot be arbitrated by a computer, it is after all attempting to be the real world alternative to WoW and other mmorpgs so why not celebrate its differences.
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