dreaded_beast
First Post
1. As a player, I would always question the DM about rules. As a DM, I find it gets old after a while.
2. As a player, I would sometimes try different min/max combos. As a DM, I find it frustrating when players can breeze through monsters 2 CR above their level as a result.
3. As a player, I would sometimes try and split up from the party. As a DM, I find it difficult to keep track of different groups for an extended period.
4. As a player, I would sometimes play the silent, mysterious, and anti-social type. As a DM, I find it boring when players do not contribute to interacting with NPCs or each other.
5. As a player, I would sometimes start to dislike a recurring NPC or location, because I did not care for how they were presented. As a DM, I find it disappointing when the players dislike an NPC or area that I have grown to like.
6. As a player, I slowly became fearful of my DM snapping back if I questioned him to much. As a DM, I try to keep the lines of communication open between my players.
7. As a player, I later became fearful of presenting a new combo to my DM. As a DM, I am starting to become fearful of changing the campaign to address some of my needs, which may go against the players expectations.
These are just a few observations I have made since making the transition to the DM seat. There are some good, bad, and neutral points that appear.
However, I am not implying that one particular gaming style is superior over another, if your situation happens to resemble some of the above. These are just observations which I have noticed for myself. They are not meant to show the superiority of one play style over another.
Being a DM, I now realize there are some things I should consider when I play and vice-versa. Also, perhaps when I get more experience, I will be better equipped to handle some of the above issues.
That doesn't mean to say that I will totally change how I play the game as a "player". It means that, now that I am a DM, I can understand better some of the frustrations that arise and I can act accordingly as both a DM and player.
2. As a player, I would sometimes try different min/max combos. As a DM, I find it frustrating when players can breeze through monsters 2 CR above their level as a result.
3. As a player, I would sometimes try and split up from the party. As a DM, I find it difficult to keep track of different groups for an extended period.
4. As a player, I would sometimes play the silent, mysterious, and anti-social type. As a DM, I find it boring when players do not contribute to interacting with NPCs or each other.
5. As a player, I would sometimes start to dislike a recurring NPC or location, because I did not care for how they were presented. As a DM, I find it disappointing when the players dislike an NPC or area that I have grown to like.
6. As a player, I slowly became fearful of my DM snapping back if I questioned him to much. As a DM, I try to keep the lines of communication open between my players.
7. As a player, I later became fearful of presenting a new combo to my DM. As a DM, I am starting to become fearful of changing the campaign to address some of my needs, which may go against the players expectations.
These are just a few observations I have made since making the transition to the DM seat. There are some good, bad, and neutral points that appear.
However, I am not implying that one particular gaming style is superior over another, if your situation happens to resemble some of the above. These are just observations which I have noticed for myself. They are not meant to show the superiority of one play style over another.
Being a DM, I now realize there are some things I should consider when I play and vice-versa. Also, perhaps when I get more experience, I will be better equipped to handle some of the above issues.
That doesn't mean to say that I will totally change how I play the game as a "player". It means that, now that I am a DM, I can understand better some of the frustrations that arise and I can act accordingly as both a DM and player.