Even I identified the lack of character development as a relative weakness of Gamma World for playing a game longer than a couple of sessions.
Wow. I find that games with random generation lend themselves to more character than less. With a point buy system, people always have the best fighter that they can have, the best mage, the best thief, and so on.
Man, you roll random, especially hard-core random stats where there is no arrangement to taste (like the base chargen system in 1E), and you have to discover the character.
I usually find these to be the strongest, most interesting characters because the player, who originaly thought he'd play a fighter, is not figuring why life turn a right turn for his toon, sending him down the path of being a cleric.
I like random stats, especially hard core random stats, because an STR 18 is something "special" that you definitely don't see all the time.
And, in my past games, some of the neatest characters were those with low stats in certain areas that the player embraced and characterized for his toon. I understand that the reason Raistlin, in the Dragonlance novels, talks with a raspy voice and drinks potions all came about with a random roll, making the playtested Raistlin have a low CON. So, the original playtester of Raistlin (I forgot who it was, but a "name" at TSR) actually built a strong, memorable character trait because of a low or mediocre CON throw.
You don't usually get that kind of thing when players use point-buy or have chargen system where all their stats are "decent-to-high", and the guy is a hero from every angle you look at him.
I miss a lot of the random elements- rolling hit points, though not at first level (and stats, in games that demand you use point buy), etc.
You don't roll hit points at level 2+?
I miss "no assumed wealth per level" as a concept.
Educate me on what you're talking about here.