I miss rolling for initiative each round, AFTER you've announced your action. That was a huge thing, especially before the days of Concentration checks.
I like the freedom and speed of rolling nish once, but, yeah, I know what you mean. In 2E, you announced actions first, then rolled nish. But, remember it was an optional 2E rule to roll nish each round. The standard rules had you rolling nish only once.
In 1E, you rolled nish every round, but the round wasn't like it is today. There were "combat phases". For examples, bows got their first shot before melee nish was thrown. Then, after the melee was over, the bowmen fired their second shot (since the bows had ROF 2).
Magic was done in a funky way like that, using the casting time to count.
And, when nish was thrown in melee, there were no modifiers (not unless bows were firing into melee, then they could use their DEX reaction bonus). You simply threw a d6, possibly allowing the combatant with the shorter, lighter, weapon an extra attack or two, depending on the weapon's speed factor.
A 1E AD&D combat round is quite interesting. A bowman fires first shot. Melee happens. Magic happens based on casting time number (not a die roll). And then bowman fires second shot.
Man, I'm a bit hazy on 1E, but I think that's how it went. If not, it was something close to that.
... except that it was far, far more likely that you'd find a magic longsword than a magic mace (by the random treasure tables and in published adventures), so you almost always ended up specialized in longsword... at which point there was no advantage to dropping back to a non-magical mace from your +2 longsword.
This is where you friendly neighborhood DM steps in and changes the +2 Longsword to a +2 Mace for his player that favors the mace.
SOMETHNG I DON'T THINK ANY EDITION HAS GOTTEN "RIGHT" YET....
Weapon proficiences. I liked how 1E and 2E allowed a character to learn a certain number of weapons, and he could get bonus weapons based on his INT score.
Where it failed, imo, was that there wasn't enough "cross over". There needed to be weapon groups (which were later put into the game with 2E supplements) where a single proficiency slot meant proficiency with several like weapons.
Still, the groups weren't done well, imo. A battle axe and a hammer are both used, basically, in the same way, in a chopping motion. Yet, if you had proficiency with the battle axe in either 1E or 2E (even with the 2E rule additons), you couldn't spend one proficiency for both of those weapons.
The Conan game goes the other direction. Conan was proficienct in a lot of weapons, and so will be your character in that RPG. There are broad categories of weapons (I'm assuming D&D 3.0/3.5 is the exact same thing) like Simple, Martial, Exotic, Primitive, etc. You used a Feat, usually given to the character for free based on his class, to get proficiencty with all the weapons in category.
Still, I find that there are problems. The war spear is a Martial Weapon. The Hunting Spear is a Simple Weapon, but it also has a Primitive Weapon counter part.
So, if you want to be proficient with all three types of spears, then you need all three Feats. That's kinda crazy.