Wippit Guud
First Post
Squirrel Nutkin said:
Please note: kitty used poun, full attack option on a charge... and the 2 year old did not die.
In D&D, an adult would be bleeding unconscious on the ground, about 30 seconds from bleeding to death.
Squirrel Nutkin said:
johnsemlak said:
The <i>Netbook of Classes</i> (the latest version) has an NPC cleric class varient, the Ecclesiastic. Less combat oriented (d4 HP, only one good saving throw). They are modeled after Medieval European priests (they gain an ability called church authority) and probably wouldn't fit the Egyptian priest theme you mentioned. Actually, I would like to see a core priest class that fit that description.
You can find the NBoC at www.fancc.net, but the site is periodically down. There is a direct link to the download, but I don't have it.
Argus Decimus Mokira said:My personal fix - the adept. Change around the spell list a bit, and give them ONE of the domains granted by whatever deity they worship instead of the silly familiar ... BLAMO! instant non-ass-kicking-for-the-Lord clergy. Plus it gives a mega-underused NPC class a reason to exist.
A poodle, a chihuahua, a german shepard, a pit bull, a bull dog, a beagle, and a wolf are all canines. Yet they are vastly different animals. Likewise, a housecat, a cheetah, a lion, and a sabertooth tiger all all felines (Ok, one is a dead feline...), but are vastly different animals.
The_Gneech said:It bugs me that D&D is the most popular system, when I want to use the HERO System.
Well, Fantasy Hero's just been released. Maybe that cheers you up a little.The_Gneech said:It bugs me that D&D is the most popular system, when I want to use the HERO System.
arcady said:I don't like that the game has classes, levels, alignments, hit points, and depends so much on random factors in relation to good play choices.
Originally posted by Nightchilde-2
The XP system has always bothered me. I like much more a Storyteller or Shadowrun-esque XP type system; gain a few points for the adventure (not dependant on how many beasties you whip up on) and spend the points to better your character.
Originally posted by Belphanior
The only thing I dislike about D&D is the whole "must slay" feel. I know, DMs can and should give xp for roleplaying and ideas as well, but the main method of advancement is still by slaughtering people.
And if you're going to reply "but it wouldn't be D&D otherwise"... what part of "Things that have bugged you since 1E" don't you understand?Originally posted by rounser
I don't think paladins and rangers should cast spells; rangers should have something like herb use, and paladins more stuff in the vein of lay on hands and smiting. Casting spells doesn't fit the archetype of a holy knight, nor a wilderness savvy warrior, IMO. The 3E assassin represents, to me, yet another lazy design step down this path. Assassins should have ninja-like special abilities, sure - casting spells, no.